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   1 @article{Afonso2008,
   2 abstract = {As the video games industry grows and video games become more part of our lives, we are eager for better gaming experiences. One field in which games still have much to gain is in Non-Player Character behavior in socially demanding games, like Role-Playing Games. In Role-Playing Games players have to interact constantly with very simple Non-Player Characters, with no social behavior in most of the cases, which contrasts with the rich social experi- ence that was provided in its traditional pen-and-paper format. What we pro- pose in this paper is that if we create a richer social behavior in Non-Player Characters the players gaming experience can be improved. In order to attain this we propose a model that has at its core social relationships with/between Non-Player Characters. By doing an evaluation with players, we identified that 80\% of them preferred such system, affirming that it created a better gaming experience.},
   3 author = {Afonso, Nuno and Prada, Rui},
   4 journal = {Ifip International Federation For Information Processing},
   5 keywords = {artificial intelligence,behavior,non player characters,personality,relationship,role playing games,social,theory mind},
   6 pages = {34--45},
   7 publisher = {Springer-Verlag},
   8 title = {{Agents that relate: Improving the social believability of non-player characters in role-playing games}},
   9 url = {http://www.springerlink.com/index/lw370267n045x7q2.pdf},
  10 year = {2008}
  11 }
  12 @inproceedings{Andresen2011,
  13 address = {Kopenhagen},
  14 booktitle = {Knudepunkt 2011},
  15 editor = {Andresen, Lars and Al., Et},
  16 title = {{Do Larp}},
  17 year = {2011}
  18 }
  19 @masterthesis{Antrack,
  20 abstract = {Funktion und Reiz von Fantasy-Rollenspielen unter sozialarbeiterischer Betrachtung},
  21 address = {Koblenz},
  22 author = {Antrack, Michael},
  23 institution = {FH Koblenz, FB Sozialarbeit},
  24 title = {{Flucht vor der Realit\"{a}t?}},
  25 year = {1996}
  26 }
  27 @phdthesis{Armbruster2010,
  28 address = {Mainz},
  29 author = {Armbr\"{u}ster, Thorsten},
  30 publisher = {Johann-Gutenberg Universit\"{a}t},
  31 title = {{Motive und Kulturelle Funktionen von Liverollenspielen}},
  32 year = {2010}
  33 }
  34 @article{Astinus,
  35 abstract = {Eine gute und umfassende Beschreibung der Rollenspiel-Entstehung},
  36 author = {Astinus},
  37 journal = {Part I: One small step for a wargamer},
  38 title = {{History of RPGs}},
  39 url = {http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/\_start.html http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/history1.html},
  40 year = {1998}
  41 }
  42 @book{Balzer2009,
  43 address = {Marburg},
  44 author = {Balzer, Myriel},
  45 keywords = {Freizeit-Rollenspiel,Kommunikatives Handlunsgmodell,LARP,Soziale Kompetenzen,Spiel},
  46 pages = {116},
  47 publisher = {Tecum},
  48 title = {{Live Action Role Playing: Die Entwicklung realer Kompetenzen im LARP}},
  49 year = {2009}
  50 }
  51 @article{Balzer2011,
  52 abstract = {The article deals with the relation of immersion and the didactical potential of role- playing. It fathoms the extent to which role-playing games without a didactical goal still have didactical potential, as well as the extent to which this potential is being exploited. Along the lines of the concept of surplus reality, I specifically look into the subject of the role-playing games alternative reality and demonstrate that the didactical potential of methodically applied role-playing can only unfold by means of the generation of an isomorphous model of a real subject matter. It can then be shown that recreational live role-playing indeed has an enormous didactical potential, just like the methodically applied kind. This potential unfolds just like in methodically applied role-playing, as live role-playing generates an isomorphous model of our reality. On the basis of these explanations I conclude with the development of a process-oriented definition of immersion, which allows for an intermediary perspective on the phenomenon of immersion, instead of a purely subjective one.},
  53 author = {Balzer, Myriel},
  54 editor = {Bartle, Richard Et Al},
  55 issn = {02105020},
  56 journal = {International Journal of RolePlaying},
  57 number = {2},
  58 pages = {32--43},
  59 title = {{Immersion as a Prerequisite of the Didactical Potential of Role-Playing}},
  60 url = {http://journalofroleplaying.org/},
  61 volume = {34},
  62 year = {2011}
  63 }
  64 @book{Beer2008,
  65 address = {Hildesheim ;, New York},
  66 author = {Beer, Sonja},
  67 booktitle = {Zur kommunikativen Konstruktion von Wirklichkeit im Medium Internet : eine linguistische Studie zu "VampireLive"-Rollenspielforen},
  68 publisher = {G. Olms TS  - WorldCat},
  69 title = {{Zwischen den Welten}},
  70 year = {2008}
  71 }
  72 @phdthesis{Blecha2008,
  73 abstract = {Die Arbeit befragt die Ausdrucksm\"{o}glichkeiten im Larp auf ihre \"{a}sthetische Qualit\"{a}t und reflektiert diese anhand von jungendspezifischen Verhaltensweisen. F\"{u}r Fragen und Kontakt: bettina.blecha@freenet.de},
  74 address = {Augsburg},
  75 author = {Blecha, Bettina},
  76 booktitle = {Ein Thema f\"{u}r kunstp\"{a}dagogisches Handeln?},
  77 publisher = {Universit\"{a}t Augsburg},
  78 school = {Universit\"{a}t Augsburg},
  79 title = {{Das Live-Rollenspiel als \"{a}sthetische Ausdrucksform - Ein Thema f\"{u}r kunstp\"{a}dagogisches Handeln?}},
  80 year = {2008}
  81 }
  82 @article{Blecha2010,
  83 abstract = {Der Beitrag beleuchtet aus kunstp\"{a}dagogischer Sicht verschiedene kreative Aspekte im Larp von der Charaktererschaffung und Gestaltung bis zu dessen Handeln im Spiel. Siehe auch: http://kinder-jugendkulturkongress.de/pdf/Blecha\_Expose.pdf},
  84 address = {M\"{u}nchen},
  85 author = {Blecha, Bettina},
  86 editor = {Miller, Kirchner Kirschenmann},
  87 journal = {Kinderzeichnung und jugendkultureller Ausdruck, Forschungsstand - Forschungsperspektiven},
  88 title = {{Live-Rollenspiel - Raum f\"{u}r \"{a}sthetisches Verhalten im \"{U}bergang zum Erwachsenenalter}},
  89 url = {http://kinder-jugendkulturkongress.de/pdf/Blecha\_Expose.pdf},
  90 year = {2010}
  91 }
  92 @article{Blecha,
  93 author = {Blecha, Bettina},
  94 file = {::},
  95 title = {{Live-Rollenspiel als \"{a}sthetische Ausdrucksform Ein Thema f\"{u}r kunstp\"{a}dagogisches Handeln ?}}
  96 }
  97 @inproceedings{Bokman2005,
  98 address = {Oslo},
  99 booktitle = {Collected papers for Knutepunkt 2005},
 100 editor = {B\o ckman, Petter and Hutchison, Ragnhild},
 101 title = {{Dissecting larp}},
 102 url = {http://knutepunkt.laiv.org/kp05/},
 103 year = {2005}
 104 }
 105 @misc{Bolle2011,
 106 author = {Bolle, J\"{o}rg},
 107 title = {{Fantasy-LARP}},
 108 url = {http://www.section32.de/fantasy/},
 109 year = {2011}
 110 }
 111 @misc{Bolle2008,
 112 author = {Bolle, J\"{o}rg},
 113 title = {{LARP-Entwicklung Larp-Genres Statistik 2002-2007}},
 114 url = {http://www.section32.de/fantasy/larpentwicklung/entwicklung1.html},
 115 year = {2008}
 116 }
 117 @masterthesis{Cantine,
 118 author = {Cantine, Tom},
 119 booktitle = {M.A. thesis in philosophy},
 120 title = {{The Role of Detection in Rule Enforcement}},
 121 url = {http://www.ccinet.ab.ca/tcantine/thesis.html}
 122 }
 123 @article{Cardwell,
 124 author = {{Cardwell Jr.}, Paul},
 125 journal = {Skeptical Inquirer},
 126 number = {2},
 127 pages = {157--165},
 128 title = {{The Attacks on Role-Playing Games}},
 129 url = {http://www.theescapist.com/archive-attacksonRPGs.htm},
 130 volume = {18},
 131 year = {1994}
 132 }
 133 @inproceedings{Castellani2010,
 134 address = {Triest},
 135 booktitle = {Larp Symposium 2010},
 136 editor = {Castellani, Andrea},
 137 title = {{Larp Graffiti. Preistoria e presente dei giochi di ruolo dal vivo}},
 138 year = {2010}
 139 }
 140 @inproceedings{Castellani2011,
 141 address = {Triest},
 142 booktitle = {Larp Symposium 2011},
 143 editor = {Castellani, Andrea and Harviainen, J. Tuomas},
 144 title = {{Larp Frescos. Aff reschi antichi e moderni sui giochi di ruolo dal vivo. Volume II: Aff reschi moderni}},
 145 year = {2011}
 146 }
 147 @article{Christensen2003,
 148 abstract = {This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion. In each iteration we constructed and tested game play and features using principles and ideas drawn from game development theory and usability/Participatory Design such as user interviews and expert reviews. Between iterations we made use of LARP-theory and theories of virtual environments to further develop the concept. Considerations of embodiment, concurrency in actions and rich communication emerge as central factors for the successful transfer between the two parts of the hybrid. Usability methods proved effective during game development giving a better and faster understanding of the needs of the players.},
 149 author = {Christensen, Laust Juul and J\o rgensen, Thomas Tae-yang and J\o rgensen, Anker Helms},
 150 editor = {Marinka, Copier and Joost, Raessens},
 151 journal = {Online},
 152 keywords = {body language,embodiment,game communication,hybrid game,larp (live action role playing),mmorpg (massively multiplayer online role playing,neverwinter nights,player types,usability,user testing},
 153 pages = {CD Rom},
 154 publisher = {University of Utrecht},
 155 title = {{Developing a hybrid of MMORPG and LARP using usability methods : the case of Takkar}},
 156 url = {http://www.digra.org/dl/display\_html?chid=05150.45031.pdf},
 157 year = {2003}
 158 }
 159 @masterthesis{Cierjacks,
 160 author = {Cierjacks, Martin},
 161 title = {{Life-Action-Role-Playing als Methode des Teamtrainings}},
 162 year = {2002}
 163 }
 164 @misc{Deterding2007,
 165 author = {Deterding, Sebastian},
 166 title = {{Liverollenspiel}},
 167 url = {http://www.jugendszenen.com/Rollenspieler/Liverollenspiel.html},
 168 year = {2007}
 169 }
 170 @book{Dombrowski2010,
 171 address = {Braunschweig},
 172 editor = {Dombrowski, Karsten},
 173 isbn = {978-3-938922-23-1},
 174 pages = {128},
 175 publisher = {Zauberfeder},
 176 title = {{LARP: Einblicke. Aufsatzsammlung zum MittelPunkt 2010}},
 177 url = {http://www.zauberfeder-verlag.de/zf\_MP10.html},
 178 year = {2010}
 179 }
 180 @book{Dombrowski2009,
 181 address = {Braunschweig},
 182 editor = {Dombrowski, Karsten},
 183 isbn = {978-3-938922-21-7},
 184 pages = {128},
 185 publisher = {Zauberfeder},
 186 title = {{LARP: Hinter den Kulissen. Aufsatzsammlung zum MittelPunkt 2009}},
 187 url = {http://www.zauberfeder-verlag.de/zf\_HdK.html},
 188 year = {2009}
 189 }
 190 @book{Dombrowski2011,
 191 address = {Braunschweig},
 192 editor = {Dombrowski, Karsten},
 193 isbn = {978-3-938922-29-3},
 194 pages = {134},
 195 publisher = {Zauberfeder},
 196 title = {{LARP: \"{U}ber den Tellerrand. Aufsatzsammlung zum MittelPunkt 2011}},
 197 url = {http://www.zauberfeder-verlag.de/zf\_MP11.html},
 198 year = {2011}
 199 }
 200 @inproceedings{Donnis2007,
 201 address = {Copenhagen},
 202 booktitle = {Knudepunkt 2007},
 203 editor = {Donnis, Jesper and Gade, Morten and Thorup, Line},
 204 title = {{Lifelike}},
 205 url = {http://www.liveforum.dk/kp07book/},
 206 year = {2007}
 207 }
 208 @article{Douse,
 209 author = {Douse, Neil A. and McManus, Ian Chris},
 210 journal = {British Journal of Psychology},
 211 number = {84},
 212 pages = {505--509},
 213 title = {{The Personality of Fantasy Game Players}},
 214 url = {http://www.rpg.net/252/quellen/mcmanus/},
 215 year = {1993}
 216 }
 217 @book{DuusHenriksen2011,
 218 address = {Copenhagen},
 219 booktitle = {Academic writings from KP2011},
 220 editor = {{Duus Henriksen}, Thomas T S - WorldCat},
 221 publisher = {Rollespilsakademiet ET  - 1. edition.},
 222 title = {{Think larp}},
 223 year = {2011}
 224 }
 225 @inproceedings{Dyrks2009,
 226 author = {Dyrks, Tobias and Ramirez, Leonardo and Denef, Sebastian and Meyer, Daniel and Penkert, Berthold},
 227 booktitle = {Proceeding of the 6th International ISCRAM Conference},
 228 editor = {Landgren, J and Jul, S},
 229 pages = {218--226},
 230 title = {{Designing for Firefighters—Building Empathy through Live Action Role-Playing}},
 231 year = {2009}
 232 }
 233 @article{Falk2004,
 234 author = {Falk, Jennica and Davenport, Glorianna},
 235 journal = {Ifip International Federation For Information Processing},
 236 pages = {127--138},
 237 publisher = {Springer},
 238 title = {{Live Role-Playing Games : Implications for Pervasive 1 Introduction : Pervasive Games}},
 239 url = {http://www.springerlink.com/index/up8k3p2xywdf49ag.pdf},
 240 year = {2004}
 241 }
 242 @misc{Flick,
 243 author = {Flick, Ronja},
 244 booktitle = {Bibliographie zum Fantasyrollenspiel},
 245 title = {{Index Bibliothecae Londrianae}},
 246 url = {http://ringgeister.gescher.net/conpresso/\_data/Bibliographie\_LARP.pdf}
 247 }
 248 @inproceedings{Fritzon2006,
 249 address = {Stockholm},
 250 booktitle = {Knutpunkt 2006},
 251 editor = {Fritzon, Thorbi\"{o}rn and Wrigstad, Tobias"},
 252 title = {{Role, Play, Art - Collected Experiences of Role-Playing}},
 253 url = {http://jeepen.org/kpbook/},
 254 year = {2006}
 255 }
 256 @inproceedings{Gade2003,
 257 address = {Frederiksberg},
 258 booktitle = {Knudepunkt 2003},
 259 editor = {Gade, Morten and Thorup, Line and Sander, Mikkel},
 260 title = {{As Larp Grows Up - Theory and Methods in Larp}},
 261 url = {http://www.laivforum.dk/kp03\_book/},
 262 year = {2003}
 263 }
 264 @masterthesis{Gagne,
 265 abstract = {\"{U}ber \"{A}hnlichkeiten in den \"{o}ffentlichen Reaktionen auf das Aufkommen von Rock'n'Roll, der Comickultur, D\&D und Videospielen.},
 266 author = {Gagne, Kenneth A},
 267 institution = {Worcester Polytechnic Institute},
 268 title = {{Moral panics over youth culture and video games}},
 269 url = {http://www.gamebits.net/other/mqp/},
 270 year = {2001}
 271 }
 272 @article{Games2002,
 273 author = {Games, Fantasy Role-Playing and Rpgs, On-Line and Fantasy, Final and Rpgs, Live-Action and Larp, Paranoia},
 274 journal = {Online},
 275 pages = {1--115},
 276 title = {{Chapter 1 : Introduction to RPGs}},
 277 year = {2002}
 278 }
 279 @incollection{Genath2006,
 280 address = {Bonn},
 281 author = {Genath, Peter},
 282 booktitle = {Kleidung oder Verkleidung - Brauch oder Tradition?},
 283 editor = {Cox, Heinrich Leonhard},
 284 pages = {93--118},
 285 publisher = {Rhein. Vereinigung f\"{u}r Volkskunde},
 286 title = {{Fantasy und Rollenspiel: Kleidung und Verkleidung in dem Liverollenspiel "Live Action Role Playing"}},
 287 year = {2006}
 288 }
 289 @article{Harder,
 290 abstract = {Verf\"{u}hren Fantasy-Rollenspiele und Computer-Games zu Magie und Okkultismus?},
 291 author = {Harder, Bernd},
 292 number = {2},
 293 title = {{In nomine satanis}},
 294 url = {http://www.gwup.org/skeptiker/archiv/2002/2/magazin\_satan.html},
 295 year = {2002}
 296 }
 297 @article{Harding1996,
 298 abstract = {Live theater is used as a means of stimulating thought and discussion among adolescents on topics related to the effects of substance abuse in their lives. A thirty-minute professional and contemporary live musical play, Captain Clean, was performed at three Chicago high schools (grades 9-12). In general, students in these schools had been judged to be at risk for drug problems by school administrators and by the Illinois Criminal Justice Information Authority. Students' responses to issues highlighted in the play were examined through ethnographic procedures used during role playing and discussion immediately following the performance. In addition, written comments were collected from the students two weeks after viewing. The amount of interaction and level of student response indicate that live theater is an effective means for stimulating both thought and discussion pertaining to the effects of drugs in the lives of adolescents. In addition, analysis of the students' responses reveals: (1) an unmet need for individual counseling; (2) a pervasive ignorance of the legal consequences of drug use; (3) the importance of family as a source of information and support; and (4) an expressed concern for their own futures as well as those of their peers.},
 299 author = {Harding, C G and Safer, L A and Kavanagh, J and Bania, R and Carty, H and Lisnov, L and Wysockey, K},
 300 institution = {Center for Children, Families, and Community, Loyola University Chicago, IL 60611, USA.},
 301 journal = {Adolescence},
 302 number = {124},
 303 pages = {783--796},
 304 title = {{Using live theatre combined with role playing and discussion to examine what at-risk adolescents think about substance abuse, its consequences, and prevention.}},
 305 volume = {31},
 306 year = {1996}
 307 }
 308 @book{Hartwich2007,
 309 address = {W\"{u}rzburg},
 310 booktitle = {\"{U}berlegungen zu nachmodernen Sprachspielen in der P\"{a}dagogik : Norbert Meder zum 60. Geburtstag},
 311 editor = {Hartwich, Dietmar and Meder, Norbert T S - WorldCat},
 312 publisher = {K\"{o}nigshausen \& Neumann},
 313 title = {{Mit Spieler}},
 314 year = {2007}
 315 }
 316 @article{Harviainen2007,
 317 abstract = {Introduction. Live-action role-playing (LARP) environments are a special type of social information system. This paper presents the key traits of such systems and the potential impact of those traits on in-game information behaviour. Method. LARP elements reported in earlier research have been identified as documents and subject representations and then analysed from an information system perspective. Analysis. In order to access the information nature of this social activity and the temporary space in which it takes place, a combination of systems analysis and descriptive phenomenology was used to analyse the game elements. Results. LARP play and its temporary reality are shown to match the patterns of information systems and LARP play to be analysable as a type of information behaviour. Conclusions. It is possible to not only model LARPs as information systems, but also define their traits to a degree that permits reliable study of information behaviour in such temporary environments.},
 318 author = {Harviainen, J Tuomas},
 319 journal = {Information Research},
 320 number = {4},
 321 title = {{Live-action, role-playing environments as information systems: an introduction}},
 322 url = {http://informationr.net/ir/12-4/colis/colis24.html},
 323 volume = {12},
 324 year = {2007}
 325 }
 326 @article{Harviainen2011,
 327 author = {Harviainen, J Tuomas},
 328 journal = {International Journal of RolePlaying},
 329 number = {2},
 330 title = {{Sadomasochist Role-Playing as Live- Action Role-Playing: A Trait-Descriptive Analysis}},
 331 year = {2011}
 332 }
 333 @phdthesis{Henrik2008,
 334 author = {Henrik, Jaakko and Stenros, Julius},
 335 booktitle = {Analysis},
 336 number = {April},
 337 school = {Helsinki},
 338 title = {{The Frames of Pervasive Live Action Role-Playing Games: A Case Study Applying Frame Analysis on Momentum}},
 339 year = {2008}
 340 }
 341 @article{Hickman3,
 342 author = {Hickman, Tracy},
 343 title = {{Ethics in Fantasy: Morality and D\&D, Teil 3}},
 344 url = {http://www.trhickman.com/Intel/Essays/Ethic3.html}
 345 }
 346 @article{Hickman1,
 347 author = {Hickman, Tracy},
 348 title = {{Ethics in Fantasy: Morality and D\&D, Teil 1}},
 349 url = {http://www.trhickman.com/Intel/Essays/Ethic1.html}
 350 }
 351 @article{Hickman2,
 352 author = {Hickman, Tracy},
 353 title = {{Ethics in Fantasy: Morality and D\&D, Teil 2}},
 354 url = {http://www.trhickman.com/Intel/Essays/Ethic2.html}
 355 }
 356 @article{Hitchens2010,
 357 abstract = {Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.},
 358 author = {Hitchens, Michael and Drachen, Anders},
 359 journal = {International Journal of Roleplaying},
 360 number = {1},
 361 pages = {228},
 362 publisher = {McFarland},
 363 title = {{The Evolution of Fantasy Role-Playing Games}},
 364 url = {http://books.google.com/books?id=8H8bzqj6S4sC\&pgis=1},
 365 volume = {1},
 366 year = {2010}
 367 }
 368 @incollection{Hohn2010,
 369 abstract = {Live-Rollenspiel-Elemente in der p\"{a}dagogischen Arbeit einzusetzen ist l\"{a}ngst kein neues Th ema mehr. Gerade in kleineren Jugendgruppen oder AGs ist ein kleines LARP schnell auf die Beine gestellt. Doch kann man LARP-\"{a}hn- liche Veranstaltungen auch mit Schulklassen oder ganzen Jahrgangsstufen durchf\"{u}hren? Wo liegen die Gemeinsamkeiten zur LARP-Planung und wel- che Aspekte weichen v\"{o}llig davon ab? Sollte man bei Schulveranstaltungen vornehmlich einen p\"{a}dagogischen oder einen spielerischen Schwerpunkt setzen? Und vor allem: Wie ziehe ich Sch\"{u}ler und Lehrer gekonnt auf meine Seite?},
 370 author = {H\"{o}hn, Stefan and Rottler, Steffen},
 371 booktitle = {LARP Einblicke Aufsatzsammlung zum MittelPunkt 2010},
 372 editor = {Dombrowski, Karsten},
 373 pages = {81--97},
 374 publisher = {Zauberfeder},
 375 title = {{Keine Angst vor pubertierenden Sch\"{u}lern. LARP als Projektwoche}},
 376 url = {http://www.zauberfeder-verlag.de/zf\_MP10.html},
 377 year = {2010}
 378 }
 379 @inproceedings{Holter2009,
 380 address = {Haraldvangen},
 381 booktitle = {Knutepunkt 2009},
 382 editor = {Holter, Matthijs and Fatland, Eirik and T\o mte, Even},
 383 title = {{Larp, the Universe and Everything. An anthology on the theory and practice of live role-playing (larp)}},
 384 url = {http://knutepunkt.laiv.org/2009/book/},
 385 year = {2009}
 386 }
 387 @phdthesis{Hooper2001,
 388 author = {Hooper, Shelley Wind},
 389 booktitle = {October},
 390 school = {University of Maine at Farmington},
 391 title = {{ACTORS WITHOUT AN AUDIENCE? PERFORMANCE ANALYSIS OF THE "BORDERLANDS" LIVE ACTION ROLE PLAYING EPIC}},
 392 year = {2001}
 393 }
 394 @article{Howes2009,
 395 abstract = {Five young women are up at the front of the college classroom, and their 25 classmates are attentive to the goings on. One steps behind the lecture podium as the others take their spots in chairs set in a row. The woman behind the podium announces that this is The Oprah Show, and then proceeds to initiate a conversation with her scientist guests. The participants are self-possessed and serious, picking up on each others comments to describe their unique lives and perspectives. They are in agreement in their responses to the question of todays show, Who does science?, although their expertise ranges from primatology to cancer research, robotics, and environmental activism. Their unanimous conclusion: Anyone who has a question that she is passionate about can be a scientist.},
 396 author = {Howes, Elaine V and Cruz, Barbara C},
 397 journal = {Journal of Elementary Science Education},
 398 number = {3},
 399 pages = {33--46},
 400 title = {{Role Playing in Science Education: An Effective Strategy for Developing Multiple Perspectives}},
 401 url = {http://www.springerlink.com/index/E487107202561060.pdf},
 402 volume = {21},
 403 year = {2009}
 404 }
 405 @misc{Huls2001,
 406 author = {H\"{u}ls, Ralf},
 407 title = {{Kostenentwicklung im LARP}},
 408 url = {http://cms.kamerakata.de/pages/larp/statistik/teurouro.php},
 409 year = {2001}
 410 }
 411 @techreport{Huls2008,
 412 author = {H\"{u}ls, Ralf},
 413 file = {:Users/husky/Library/Application Support/Mendeley Desktop/Downloaded/H\"{u}ls - 2008 - Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006.pdf:pdf},
 414 keywords = {Economics,Germany,LARP,Prices,Statistics},
 415 pages = {28},
 416 title = {{Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006}},
 417 url = {http://kamerakata.de/larp/stat/larp-survey.pdf},
 418 year = {2008}
 419 }
 420 @misc{Huls2002,
 421 author = {H\"{u}ls, Ralf},
 422 title = {{Mehr zur Kostenentwicklung im LARP}},
 423 url = {http://cms.kamerakata.de/pages/larp/statistik/teurouro2.php},
 424 year = {2002}
 425 }
 426 @book{Kathe1987,
 427 abstract = {Eine Diplomarbeit \"{u}ber das Thema Rollenspiel, Online Version (420K)},
 428 address = {Friedberg},
 429 author = {Kathe, Peter},
 430 booktitle = {Diplomarbeit im Fachbereich Sozialwesen},
 431 institution = {FH Bielefeld},
 432 publisher = {Club f\"{u}r Fantasy- und Simulationsspiele ET - 2 TS - WorldCat},
 433 title = {{Struktur und Funktion von Fantasy-Rollenspielen}},
 434 url = {http://www.rpg.net/252/quellen/kathe},
 435 year = {1991}
 436 }
 437 @article{Knopf,
 438 abstract = {Praxisarbeit im 2. Lehrvikariatsjahr},
 439 address = {Salzburg},
 440 author = {Knopf, Tilmann},
 441 month = may,
 442 title = {{Fantasy-Rollenspiele - eine Herausforderung f\"{u}r Religionsunterricht, Jugendarbeit und Erwachsenenbildung. Analyse und Ans\"{a}tze f\"{u}r den Umgang mit dem Problemkreis}},
 443 url = {http://www.rpg.net/252/quellen/knopf/cover.html},
 444 year = {1996}
 445 }
 446 @incollection{Lampo2011,
 447 address = {Copenhagen},
 448 author = {Lampo, Marjukka},
 449 booktitle = {Think larp.Academic writings from KP2011},
 450 editor = {{Duus Henriksen}, Thomas},
 451 pages = {88--103},
 452 publisher = {Rollespilsakademiet ET  - 1. edition.},
 453 title = {{Larp, Theatre and Performance}},
 454 year = {2011}
 455 }
 456 @inproceedings{Larsson2010,
 457 address = {Stockholm},
 458 booktitle = {Knutpunkt 2010},
 459 editor = {Larsson, Elge},
 460 title = {{Playing Reality. Articles on Live Action Role-Playing}},
 461 year = {2010}
 462 }
 463 @article{Leeds,
 464 author = {Leeds, Stuart M},
 465 journal = {Cultic Studies Journal, Psychological Manipulation and Society},
 466 number = {2},
 467 title = {{Personality, Belief in the Paranormal, and Involvement with Satanic Practices Among Young Adult Males: Dabblers Versus Gamers}},
 468 url = {http://www.csj.org/pub\_csj/csj\_vol12\_no2\_95/abs\_personality.htm},
 469 volume = {12},
 470 year = {1995}
 471 }
 472 @misc{Lindahl,
 473 author = {Lindahl, Trine Lise},
 474 title = {{Knutepunkt 2009}},
 475 url = {http://www.larpconference.org}
 476 }
 477 @article{Lindley2005a,
 478 author = {Lindley, C A and Eladhari, M},
 479 journal = {short paper Changing Views Worlds in Play International DiGRA Conference June},
 480 keywords = {cross platform,design,game,larp,mmorpg,pervasive,rpg,trans reality,trrpg},
 481 pages = {16--20},
 482 publisher = {Citeseer},
 483 title = {{Narrative Structure in Trans-Reality Role- Playing Games : Integrating Story Construction from Live Action , Table Top and}},
 484 url = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949\&rep=rep1\&type=pdf},
 485 year = {2005}
 486 }
 487 @article{Lindley2005,
 488 author = {Lindley, Craig A},
 489 journal = {Changing Views Worlds in Play International DiGRA Conference},
 490 keywords = {cross,design,game,larp,mmorpg,pervasive,platform,reality,rpg,trans,trrpg},
 491 pages = {1--9},
 492 publisher = {Citeseer},
 493 title = {{Narrative Structure in Trans ­ Reality Role ­ Playing Games : Integrating Story Construction from Live Action , Table Top and Computer ­ Based Role ­ Playing Games}},
 494 url = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949\&rep=rep1\&type=pdf},
 495 year = {2005}
 496 }
 497 @misc{List2009,
 498 author = {List, Shade's Live Action Role Playing (LARP)},
 499 title = {{No Title}},
 500 url = {http://www.larplist.com/mainlist.php?op=activelist},
 501 year = {2009}
 502 }
 503 @book{Mayer2012,
 504 author = {Mayer, Christian and Habbe, Carl David and Bienia, Rafael and Hook, Nathan and Peill, Klaus and Montola, Markus and Dombrowski, Karsten},
 505 pages = {104},
 506 publisher = {Zauberfeder Verlag; Auflage: 1},
 507 title = {{LARP und ich}},
 508 url = {http://www.amazon.de/LARP-ich-Aufsatzsammlung-MittelPunkt-2012/dp/3938922354/ref=sr\_1\_5?ie=UTF8\&qid=1331759525\&sr=8-5},
 509 year = {2012}
 510 }
 511 @phdthesis{Meier,
 512 abstract = {Magisterarbeit an der Philosophischen Fakult\"{a}t Kiel},
 513 address = {Kiel},
 514 author = {Meier, Florian},
 515 booktitle = {Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung auf der Suche nach Erlebnisr\"{a}umen},
 516 publisher = {Christian-Albrechts-Universit\"{a}t},
 517 school = {Christian-Albrechts-Universit\"{a}t},
 518 title = {{Das Live-Rollenspiel: Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung Auf der Suche nach Erlebnisr\"{a}umen}},
 519 url = {http://mittellande.de/kram/presse/meier\_magister.pdf},
 520 year = {2003}
 521 }
 522 @article{Mencher,
 523 abstract = {\"{U}ber Rollenspiel und Medien},
 524 author = {Mencher, Kenneth},
 525 title = {{Fantasy Role Playing Games: Good for You}},
 526 url = {http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Role-Playing Paper}
 527 }
 528 @article{Meves,
 529 abstract = {Der Artikel befast sich mit der Behauptung, dass Gewalt enthaltende Spiele die Gewaltbereitschaft der Spieler au\ss erhalb des Spiels sch\"{u}ren.},
 530 author = {Meves, Helge},
 531 journal = {Telepolis},
 532 title = {{Das falsche Spiel mit der Gewalt}},
 533 url = {http://www.heise.de/tp/deutsch/special/game/12973/1.html}
 534 }
 535 @article{Milspaw2010,
 536 abstract = {Traditional folk beliefs about vampires, werewolves, and the supernatural have been claimed, reinterpreted, and mythologized in a Live Action Role-Playing or "LARP" game called The World of Darkness. Plots are collectively created by player interaction and characters developed through improvisational storytelling theatre. It is deliberatively transgressive play, recreating a process of folk narrative wherein story events are determined by chance while characters, narrative forms, and performance style are built from tradition. Copyright 2010, Western States Folklore Society.},
 537 author = {Milspaw, Y J and Evans, W K},
 538 issn = {0043373X},
 539 journal = {Western Folklore},
 540 keywords = {belief,folk narrative,gaming,role playing games,vampires},
 541 number = {2},
 542 pages = {211--250},
 543 title = {{Variations on vampires: Live action role playing, fantasy and the revival of traditional beliefs}},
 544 url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-78649660057\&partnerID=40\&md5=14462f990fff75095516d5f3e41517c8},
 545 volume = {69},
 546 year = {2010}
 547 }
 548 @inproceedings{Montola2004,
 549 address = {Helsinki},
 550 booktitle = {The book for Solmukohta 2004},
 551 editor = {Montola, Markus and Stenros, Jaakko},
 552 title = {{Beyond Role and Play - Tools, Toys and Theory for Harnessing the Imagination}},
 553 url = {http://www.ropecon.fi/brap/},
 554 year = {2004}
 555 }
 556 @book{Montola2010,
 557 address = {Stockholm},
 558 author = {Montola, Markus and Stenros, Jaakko},
 559 isbn = {978-91-633-7856-0},
 560 pages = {320},
 561 publisher = {F\"{o}a Livia},
 562 title = {{Nordic Larp}},
 563 year = {2010}
 564 }
 565 @book{Montola2009,
 566 address = {San Francisco},
 567 author = {Montola, Markus and Stenros, Jaakko and Waern, Annika},
 568 isbn = {978-0123748539},
 569 pages = {336},
 570 publisher = {Morgan Kaufmann},
 571 title = {{Pervasive Games: Theory and Design}},
 572 year = {2009}
 573 }
 574 @inproceedings{Montola2008,
 575 address = {Helsinki},
 576 booktitle = {Solmukohta 2008},
 577 editor = {Montola, Markus and Stenros, Jaakko"},
 578 title = {{Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games}},
 579 url = {http://www.solmukohta.org/pub/Playground\_Worlds\_2008.pdf},
 580 year = {2008}
 581 }
 582 @article{Mulcahy,
 583 author = {Mulcahy, Jennifer K},
 584 title = {{Role Playing Characters and the Self}},
 585 url = {http://loki.ws/~skie/anthro.html},
 586 year = {1997}
 587 }
 588 @phdthesis{Neupert2002,
 589 address = {M\"{u}nchen},
 590 author = {Neupert, Sikko},
 591 publisher = {FH M\"{u}nchen},
 592 title = {{Live-Rollenspiel - ein touristischer Freizeittrend?}},
 593 url = {http://www.mittellande.de/bib/sikko\_diplomarbeit/},
 594 year = {2002}
 595 }
 596 @article{Parsons2005,
 597 abstract = {Researchers have indicated that Internet addiction is a wide-spread problem, impacting the lives of an estimated 4-10\% of all Internet users. Researchers have also indicated that Internet addiction has a social component, with Internet addicts using the Internet to build and maintain new social relationships at a much higher rate than nonaddicts. This study explored Internet addiction in the context of Massively Multiplayer Online Role-Playing Games (MMORPGs). Data were drawn from MMORPG players and from mental health counselors to determine incidence rates of Internet addiction among MMORPG players, social needs that were predictive of Internet addiction, rates of treatment seeking behaviors by MMORPG players for Internet addiction, and how Internet addiction is diagnosed and treated by mental health counselors. For this study, the MMORPG Player Survey and the Counselor Survey were used to collect data from MMORPG players and mental health counselors. The MMORPG Player Survey was administered to 513 MMORPG players. The Counselor Survey was administered to 80 mental health counselors. Results from the MMORPG Player Survey indicated that approximately 15\% (n = 78) of MMORPG players met criteria for Internet addiction, as defined by the Diagnostic Questionnaire (DQ). A stepwise regression analysis of loneliness, online confidence, online liberation, validation, and support found that loneliness and online confidence were both positively predictive of Internet addiction among participants. Of MMORPG players surveyed, less than 1\% (n = 3) indicated that they have sought professional help for Internet addiction. Mental health counselors reported that Internet addiction was most likely to be diagnosed as depression, obsessive-compulsive disorder, or impulse control disorder. Furthermore, mental health counselors reported that they were most likely to treat Internet addiction using one of the following theoretical orientations: cognitive, reality, family systems, or solution focused. These findings highlight a subpopulation of the online community who are in need of mental health services and are not receiving them. Recommendations for future research include qualitative studies exploring the social aspects of MMORPG gaming among Internet addicts, as well as research exploring potential deterrents to mental health services among this population. (PsycINFO Database Record (c) 2008 APA, all rights reserved)},
 598 author = {Parsons, Jeffrey Michael},
 599 institution = {The University of Iowa},
 600 issn = {04194217},
 601 journal = {Dissertation Abstracts International Section B The Sciences and Engineering},
 602 number = {July},
 603 pages = {4495},
 604 publisher = {Parsons, Jeffrey Michael: U Iowa, US},
 605 title = {{An examination of massively multiplayer online role-playing games as a facilitator of internet addiction}},
 606 url = {http://search.ebscohost.com/login.aspx?direct=true\&db=psyh\&AN=2006-99004-228\&site=ehost-live\&scope=site},
 607 volume = {66},
 608 year = {2005}
 609 }
 610 @article{Pepe2009,
 611 abstract = {Game-based simulations are being designed to portray the immersive experience of live role-play while providing a cost-effective, visually compelling, and easily accessible medium for military training. In this article, we discuss issues involved in using role-play for cultural training and describe a pilot study comparing live role-play versus role-play in a recently developed simulation environment. Developers of training involving role-play should realize (a) the importance of proper preparation for all involved and (b) the significance of the game-based interface in allowing the user to be able to convey and appreciate the cultural and interpersonal aspects of the interaction.},
 612 author = {Pepe, Aaron A and Santarelli, Thomas P},
 613 journal = {Ergonomics in Design The Quarterly of Human Factors Applications},
 614 keywords = {scenario creation,serious games,simulation,training,virtual environments,\{games based\} training},
 615 pages = {14--19},
 616 title = {{Using Gaming Environments to Support Cross-Cultural Role-Play}},
 617 url = {http://www.ingentaconnect.com/content/hfes/ergdes/2009/00000017/00000003/art00005},
 618 volume = {17},
 619 year = {2009}
 620 }
 621 @article{Phillips,
 622 author = {Phillips, Brian David},
 623 journal = {The Journal at Theatre Centre},
 624 number = {2},
 625 title = {{Interactive Drama. Deconstructing Theatre}},
 626 url = {www.interactivedramas.info/papers/intdrama.pdf},
 627 volume = {1},
 628 year = {1996}
 629 }
 630 @inproceedings{Raasted2011,
 631 address = {Kopenhagen},
 632 author = {Raasted, Claus},
 633 booktitle = {Knudepunkt 2011},
 634 title = {{Talk Larp}},
 635 year = {2011}
 636 }
 637 @article{Rausch,
 638 author = {Rausch, Alan},
 639 journal = {The Complete History of Dungeons \& Dragons},
 640 title = {{Magic \& Memories}},
 641 url = {http://uk.pc.gamespy.com/articles/538/538848p1.html},
 642 volume = {I-V},
 643 year = {2004}
 644 }
 645 @masterthesis{Riesner,
 646 author = {Riesner, Stefan},
 647 title = {{P\"{a}dagogische und politische Aspekte des Live-Rollenspiels als Teil einer freiheitlich orientierten Jugendarbeit}},
 648 url = {http://www.opentheory.org/larp-paedagogik/text.phtml}
 649 }
 650 @masterthesis{Ritter,
 651 address = {Darmstadt},
 652 author = {Ritter, Hermann},
 653 institution = {FH Darmstadt, FB Sozialarbeit},
 654 title = {{Struktur und Funktion von Fantasy-Rollenspielen bei Jugendlichen: neue Formen der Gruppenarbeit?}},
 655 url = {http://www.rpgstudies.net/ritter/struktur.html},
 656 year = {1988}
 657 }
 658 @misc{Saligmann,
 659 abstract = {leider nur der Fragebogen},
 660 author = {Saligmann, Astrid and Schw\"{a}big, Stefan},
 661 title = {{Soziologischer Fragebogen im Rahmen einer praktischen Studienarbeit}},
 662 url = {http://mittellande.de/kram/umfragen/soziologie\_fragebogen.htm}
 663 }
 664 @book{Sandvik2006,
 665 address = {Aarhus},
 666 editor = {Sandvik, K. and Waade, A M.},
 667 isbn = {9788779349315},
 668 pages = {363},
 669 publisher = {Aarhus University Press},
 670 title = {{Rollespil - i \ae stetisk, p\ae dagogisk og kulturel sammenh\ae ng}},
 671 year = {2006}
 672 }
 673 @article{SavoieTracts,
 674 author = {{Savoie Pierre}, M.Sc.},
 675 journal = {rec.games.frp.misc},
 676 title = {{Tracts unsuspecting people read}},
 677 url = {http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Tracts Unsuspecting People Read/},
 678 year = {1995}
 679 }
 680 @misc{SavoieTV,
 681 author = {{Savoie Pierre}, M.Sc.},
 682 title = {{TV movies against D\&D}},
 683 url = {http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/TV movies against D\&D},
 684 year = {1996}
 685 }
 686 @inproceedings{Schmid,
 687 abstract = {Ein sehr guter Vortrag einer Psychologin, die auf die positiven und die negativen Effekte des Rollenspiels eingeht, und auch g\"{a}ngige Vorurteile aufgreift. Meiner Ansicht nach einer der besten Artikel, wenn man sich kritisch mit Live-Rollenspiel auseinandersetzen will.},
 688 author = {Schmid, Dr. Jeannette},
 689 booktitle = {Vortrag auf Einladung des Realschullehrerverbandes und der VHS Schw�bisch-Hall am 4.5.1995},
 690 title = {{Fantasy-Rollenspiel: Gefahren und Chancen}},
 691 url = {http://www.rpgstudies.net/schmid/vortrag.html},
 692 year = {1995}
 693 }
 694 @article{Schmid1995,
 695 address = {Heidelberg},
 696 author = {Schmid, Dr. Jeannette},
 697 publisher = {Psychosoziales Institut der Ruprecht-Karls-Universit\"{a}t Heidelberg},
 698 title = {{Pers\"{o}nlichkeitsfaktoren bei Fantasy-Rollenspielern - eine empirische Studie}},
 699 url = {http://www.rpgstudies.net/schmid/umfrage.html},
 700 year = {1995}
 701 }
 702 @inproceedings{Soderberg2002,
 703 author = {S\"{o}derberg, J and Waern, A and \AA kesson, K P and Bj\"{o}rk, S and Falk, J},
 704 booktitle = {Proceedings of the Workshop on Gaming Applications in Pervasive Computing Environments Second International Conference on Pervasive Computing},
 705 title = {{Enhanced Reality Live Role Playing}},
 706 url = {http://scholar.google.com/scholar?hl=en\&btnG=Search\&q=intitle:Enhanced+Reality+Live+Role+Playing\#0},
 707 year = {2002}
 708 }
 709 @book{Springenberg2010,
 710 abstract = {Articles on live action role-playing. From Knutpunkt 2010 - The Nordic Conference on Live Action Role-Playing},
 711 author = {Springenberg, Dirk and Steinbach, Daniel},
 712 booktitle = {Playing Reality Articles on Live Action RolePlaying Knutpunkt 2010},
 713 editor = {Larsson, Elge},
 714 number = {4},
 715 pages = {277--287},
 716 publisher = {Interacting Arts},
 717 title = {{Playing Reality}},
 718 volume = {34},
 719 year = {2010}
 720 }
 721 @article{Stackpole,
 722 abstract = {Michael Stackpole besch\"{a}ftigt sich vor allem mit BADD (Bothered about AD\&D) und der Gr\"{u}nderin Patricia Puling, um dann auf g\"{a}ngige Vorurteile (z.B. Satanismus) einzugehen.},
 723 address = {Phoenix, AZ},
 724 author = {Stackpole, Michael A},
 725 title = {{The Pulling Report}},
 726 url = {http://www.rpgstudies.net/stackpole/pulling\_report.html},
 727 year = {1990}
 728 }
 729 @inproceedings{Stenros2011a,
 730 author = {Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina},
 731 booktitle = {Think Design Play DiGRA Conference},
 732 keywords = {arg,design,gameplay,games,larp,narrative,pervasive,transmedia},
 733 publisher = {Utrecht School of the Arts},
 734 title = {{Narrative Friction in Alternate Reality Games : Design Insights from Conspiracy For Good}},
 735 year = {2011}
 736 }
 737 @inproceedings{Stenros2011,
 738 author = {Stenros, Jaakko and Montola, Markus},
 739 booktitle = {Think Design Play DiGRA Conference},
 740 keywords = {documentation,game culture,games,larp,nordic,play,role playing games},
 741 publisher = {Utrecht School of the Arts},
 742 title = {{The Making of Nordic Larp : Documenting a Tradition of Ephemeral Co-Creative Play}},
 743 year = {2011}
 744 }
 745 @article{Tychsen2006,
 746 abstract = {Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.},
 747 author = {Tychsen, Anders and Hichens, M and Brolund, T and Kavakli, M},
 748 journal = {Games and Culture},
 749 number = {3},
 750 pages = {252--275},
 751 publisher = {Sage Publications},
 752 title = {{Live Action Role-Playing Games}},
 753 url = {http://gac.sagepub.com/cgi/content/abstract/1/3/252},
 754 volume = {1},
 755 year = {2006}
 756 }
 757 @article{Tychsen2006a,
 758 abstract = {Live action role-playing games share a range of characteristics with massively multi- player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.},
 759 author = {Tychsen, Anders and Hitchens, Michael and Brolund, Thea and Kavakli, Manolya and Hichens, M},
 760 issn = {15554120},
 761 journal = {Games and Culture},
 762 number = {3},
 763 pages = {252--275},
 764 publisher = {Sage Publications},
 765 title = {{Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities}},
 766 url = {http://gac.sagepub.com/cgi/content/abstract/1/3/252 http://gac.sagepub.com/cgi/doi/10.1177/1555412006290445},
 767 volume = {1},
 768 year = {2006}
 769 }
 770 @book{Janus2007,
 771 address = {Gie\ss en},
 772 editor = {Ulrich, Janus and Janus, Ludwig},
 773 isbn = {978-3898067379},
 774 title = {{Abenteuer in anderen Welten. Fantasy-Rollenspiele: Geschichte, Bedeutung, M\"{o}glichkeiten}},
 775 year = {2007}
 776 }
 777 @article{Vuckovic2003,
 778 abstract = {The author attempts to give a short introduction to the role-playing games (RPG) subculture, which she claims is a specific subculture, in many aspects different from what is usually dubbed subculture. First, she presents the sociological development of the concept subculture followed by an attempt to give a working definition of subculture. Then she gives a short description of the emergence of the RPG and the five types of the RPG: tabletop RPG, computer RPG, Multiple-User Dungeons/Dimensions (MUD), Live-Action Role-Playing (LARP) and Trading Card Games (TCG). In the second part of the paper she uses Phil Cohens classification of four subsystems of subculture lifestyles (dress, music, argot, ritual) and his concept of territoriality in order to examine subcultural characteristics of the RPG community. Finally, she discusses the subcultural actors.},
 779 author = {Vu\v{c}kovi\'{c}, Tanya},
 780 journal = {Stiahnut},
 781 title = {{Role Playing Games (RPG) Subculture}},
 782 year = {2003}
 783 }
 784 @misc{Wagner2005,
 785 author = {Wagner, Thilo},
 786 title = {{Larpkalender}},
 787 url = {http://www.larpkalender.de},
 788 year = {2005}
 789 }
 790 @article{Waldron,
 791 author = {Waldron, David},
 792 journal = {Journal of Religion and Popular Culture},
 793 title = {{Role-Playing Games and the Christian Right. Community Formation in Response to a Moral Panic}},
 794 url = {http://www.usask.ca/relst/jrpc/art9-roleplaying.html},
 795 volume = {9},
 796 year = {2005}
 797 }
 798 @article{Walton95,
 799 abstract = {Essay \"{u}ber die guten und die gef\"{a}hrlichen Seiten des Rollenspiels},
 800 author = {Walton, William J},
 801 title = {{Role-Playing Games: The Stigmas and Benefits}},
 802 url = {http://www.theescapist.com/rpgpaper.htm},
 803 year = {1995}
 804 }
 805 @article{WaltonMyth,
 806 author = {Walton, William J},
 807 title = {{The Myths About RPGs}},
 808 url = {http://www.theescapist.com/faq\_myths.htm}
 809 }
 810 @article{Wiesler,
 811 author = {Wiesler, Andre},
 812 journal = {Envoyer},
 813 title = {{Gewalt im Rollenspiel}},
 814 volume = {3},
 815 year = {2003}
 816 }
 817 @article{Yee,
 818 author = {Yee, Nicholas},
 819 publisher = {Haverford College},
 820 title = {{Through The Looking Glass. An Exploration of the Interplay between player and character selves in Role-Playing Games.}},
 821 year = {1999}
 822 }

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