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@article{Afonso2008,
abstract = {As the video games industry grows and video games become more part of our lives, we are eager for better gaming experiences. One field in which games still have much to gain is in Non-Player Character behavior in socially demanding games, like Role-Playing Games. In Role-Playing Games players have to interact constantly with very simple Non-Player Characters, with no social behavior in most of the cases, which contrasts with the rich social experi- ence that was provided in its traditional pen-and-paper format. What we pro- pose in this paper is that if we create a richer social behavior in Non-Player Characters the players gaming experience can be improved. In order to attain this we propose a model that has at its core social relationships with/between Non-Player Characters. By doing an evaluation with players, we identified that 80\% of them preferred such system, affirming that it created a better gaming experience.},
author = {Afonso, Nuno and Prada, Rui},
journal = {Ifip International Federation For Information Processing},
keywords = {artificial intelligence,behavior,non player characters,personality,relationship,role playing games,social,theory mind},
pages = {34--45},
publisher = {Springer-Verlag},
title = {{Agents that relate: Improving the social believability of non-player characters in role-playing games}},
url = {http://www.springerlink.com/index/lw370267n045x7q2.pdf},
year = {2008}
}
@inproceedings{Andresen2011,
address = {Kopenhagen},
booktitle = {Knudepunkt 2011},
editor = {Andresen, Lars and Al., Et},
title = {{Do Larp}},
year = {2011}
}
@masterthesis{Antrack,
abstract = {Funktion und Reiz von Fantasy-Rollenspielen unter sozialarbeiterischer Betrachtung},
address = {Koblenz},
author = {Antrack, Michael},
institution = {FH Koblenz, FB Sozialarbeit},
title = {{Flucht vor der Realit\"{a}t?}},
year = {1996}
}
@phdthesis{Armbruster2010,
address = {Mainz},
author = {Armbr\"{u}ster, Thorsten},
publisher = {Johann-Gutenberg Universit\"{a}t},
title = {{Motive und Kulturelle Funktionen von Liverollenspielen}},
year = {2010}
}
@article{Astinus,
abstract = {Eine gute und umfassende Beschreibung der Rollenspiel-Entstehung},
author = {Astinus},
journal = {Part I: One small step for a wargamer},
title = {{History of RPGs}},
url = {http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/\_start.html http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/history1.html},
year = {1998}
}
@book{Balzer2009,
address = {Marburg},
author = {Balzer, Myriel},
keywords = {Freizeit-Rollenspiel,Kommunikatives Handlunsgmodell,LARP,Soziale Kompetenzen,Spiel},
pages = {116},
publisher = {Tecum},
title = {{Live Action Role Playing: Die Entwicklung realer Kompetenzen im LARP}},
year = {2009}
}
@article{Balzer2011,
abstract = {The article deals with the relation of immersion and the didactical potential of role- playing. It fathoms the extent to which role-playing games without a didactical goal still have didactical potential, as well as the extent to which this potential is being exploited. Along the lines of the concept of surplus reality, I specifically look into the subject of the role-playing games alternative reality and demonstrate that the didactical potential of methodically applied role-playing can only unfold by means of the generation of an isomorphous model of a real subject matter. It can then be shown that recreational live role-playing indeed has an enormous didactical potential, just like the methodically applied kind. This potential unfolds just like in methodically applied role-playing, as live role-playing generates an isomorphous model of our reality. On the basis of these explanations I conclude with the development of a process-oriented definition of immersion, which allows for an intermediary perspective on the phenomenon of immersion, instead of a purely subjective one.},
author = {Balzer, Myriel},
editor = {Bartle, Richard Et Al},
issn = {02105020},
journal = {International Journal of RolePlaying},
number = {2},
pages = {32--43},
title = {{Immersion as a Prerequisite of the Didactical Potential of Role-Playing}},
url = {http://journalofroleplaying.org/},
volume = {34},
year = {2011}
}
@book{Beer2008,
address = {Hildesheim ;, New York},
author = {Beer, Sonja},
booktitle = {Zur kommunikativen Konstruktion von Wirklichkeit im Medium Internet : eine linguistische Studie zu "VampireLive"-Rollenspielforen},
publisher = {G. Olms TS  - WorldCat},
title = {{Zwischen den Welten}},
year = {2008}
}
@phdthesis{Blecha2008,
abstract = {Die Arbeit befragt die Ausdrucksm\"{o}glichkeiten im Larp auf ihre \"{a}sthetische Qualit\"{a}t und reflektiert diese anhand von jungendspezifischen Verhaltensweisen. F\"{u}r Fragen und Kontakt: bettina.blecha@freenet.de},
address = {Augsburg},
author = {Blecha, Bettina},
booktitle = {Ein Thema f\"{u}r kunstp\"{a}dagogisches Handeln?},
publisher = {Universit\"{a}t Augsburg},
school = {Universit\"{a}t Augsburg},
title = {{Das Live-Rollenspiel als \"{a}sthetische Ausdrucksform - Ein Thema f\"{u}r kunstp\"{a}dagogisches Handeln?}},
year = {2008}
}
@article{Blecha2010,
abstract = {Der Beitrag beleuchtet aus kunstp\"{a}dagogischer Sicht verschiedene kreative Aspekte im Larp von der Charaktererschaffung und Gestaltung bis zu dessen Handeln im Spiel. Siehe auch: http://kinder-jugendkulturkongress.de/pdf/Blecha\_Expose.pdf},
address = {M\"{u}nchen},
author = {Blecha, Bettina},
editor = {Miller, Kirchner Kirschenmann},
journal = {Kinderzeichnung und jugendkultureller Ausdruck, Forschungsstand - Forschungsperspektiven},
title = {{Live-Rollenspiel - Raum f\"{u}r \"{a}sthetisches Verhalten im \"{U}bergang zum Erwachsenenalter}},
url = {http://kinder-jugendkulturkongress.de/pdf/Blecha\_Expose.pdf},
year = {2010}
}
@article{Blecha,
author = {Blecha, Bettina},
file = {::},
title = {{Live-Rollenspiel als \"{a}sthetische Ausdrucksform Ein Thema f\"{u}r kunstp\"{a}dagogisches Handeln ?}}
}
@inproceedings{Bokman2005,
address = {Oslo},
booktitle = {Collected papers for Knutepunkt 2005},
editor = {B\o ckman, Petter and Hutchison, Ragnhild},
title = {{Dissecting larp}},
url = {http://knutepunkt.laiv.org/kp05/},
year = {2005}
}
@misc{Bolle2011,
author = {Bolle, J\"{o}rg},
title = {{Fantasy-LARP}},
url = {http://www.section32.de/fantasy/},
year = {2011}
}
@misc{Bolle2008,
author = {Bolle, J\"{o}rg},
title = {{LARP-Entwicklung Larp-Genres Statistik 2002-2007}},
url = {http://www.section32.de/fantasy/larpentwicklung/entwicklung1.html},
year = {2008}
}
@masterthesis{Cantine,
author = {Cantine, Tom},
booktitle = {M.A. thesis in philosophy},
title = {{The Role of Detection in Rule Enforcement}},
url = {http://www.ccinet.ab.ca/tcantine/thesis.html}
}
@article{Cardwell,
author = {{Cardwell Jr.}, Paul},
journal = {Skeptical Inquirer},
number = {2},
pages = {157--165},
title = {{The Attacks on Role-Playing Games}},
url = {http://www.theescapist.com/archive-attacksonRPGs.htm},
volume = {18},
year = {1994}
}
@inproceedings{Castellani2010,
address = {Triest},
booktitle = {Larp Symposium 2010},
editor = {Castellani, Andrea},
title = {{Larp Graffiti. Preistoria e presente dei giochi di ruolo dal vivo}},
year = {2010}
}
@inproceedings{Castellani2011,
address = {Triest},
booktitle = {Larp Symposium 2011},
editor = {Castellani, Andrea and Harviainen, J. Tuomas},
title = {{Larp Frescos. Aff reschi antichi e moderni sui giochi di ruolo dal vivo. Volume II: Aff reschi moderni}},
year = {2011}
}
@article{Christensen2003,
abstract = {This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion. In each iteration we constructed and tested game play and features using principles and ideas drawn from game development theory and usability/Participatory Design such as user interviews and expert reviews. Between iterations we made use of LARP-theory and theories of virtual environments to further develop the concept. Considerations of embodiment, concurrency in actions and rich communication emerge as central factors for the successful transfer between the two parts of the hybrid. Usability methods proved effective during game development giving a better and faster understanding of the needs of the players.},
author = {Christensen, Laust Juul and J\o rgensen, Thomas Tae-yang and J\o rgensen, Anker Helms},
editor = {Marinka, Copier and Joost, Raessens},
journal = {Online},
keywords = {body language,embodiment,game communication,hybrid game,larp (live action role playing),mmorpg (massively multiplayer online role playing,neverwinter nights,player types,usability,user testing},
pages = {CD Rom},
publisher = {University of Utrecht},
title = {{Developing a hybrid of MMORPG and LARP using usability methods : the case of Takkar}},
url = {http://www.digra.org/dl/display\_html?chid=05150.45031.pdf},
year = {2003}
}
@masterthesis{Cierjacks,
author = {Cierjacks, Martin},
title = {{Life-Action-Role-Playing als Methode des Teamtrainings}},
year = {2002}
}
@misc{Deterding2007,
author = {Deterding, Sebastian},
title = {{Liverollenspiel}},
url = {http://www.jugendszenen.com/Rollenspieler/Liverollenspiel.html},
year = {2007}
}
@book{Dombrowski2010,
address = {Braunschweig},
editor = {Dombrowski, Karsten},
isbn = {978-3-938922-23-1},
pages = {128},
publisher = {Zauberfeder},
title = {{LARP: Einblicke. Aufsatzsammlung zum MittelPunkt 2010}},
url = {http://www.zauberfeder-verlag.de/zf\_MP10.html},
year = {2010}
}
@book{Dombrowski2009,
address = {Braunschweig},
editor = {Dombrowski, Karsten},
isbn = {978-3-938922-21-7},
pages = {128},
publisher = {Zauberfeder},
title = {{LARP: Hinter den Kulissen. Aufsatzsammlung zum MittelPunkt 2009}},
url = {http://www.zauberfeder-verlag.de/zf\_HdK.html},
year = {2009}
}
@book{Dombrowski2011,
address = {Braunschweig},
editor = {Dombrowski, Karsten},
isbn = {978-3-938922-29-3},
pages = {134},
publisher = {Zauberfeder},
title = {{LARP: \"{U}ber den Tellerrand. Aufsatzsammlung zum MittelPunkt 2011}},
url = {http://www.zauberfeder-verlag.de/zf\_MP11.html},
year = {2011}
}
@inproceedings{Donnis2007,
address = {Copenhagen},
booktitle = {Knudepunkt 2007},
editor = {Donnis, Jesper and Gade, Morten and Thorup, Line},
title = {{Lifelike}},
url = {http://www.liveforum.dk/kp07book/},
year = {2007}
}
@article{Douse,
author = {Douse, Neil A. and McManus, Ian Chris},
journal = {British Journal of Psychology},
number = {84},
pages = {505--509},
title = {{The Personality of Fantasy Game Players}},
url = {http://www.rpg.net/252/quellen/mcmanus/},
year = {1993}
}
@book{DuusHenriksen2011,
address = {Copenhagen},
booktitle = {Academic writings from KP2011},
editor = {{Duus Henriksen}, Thomas T S - WorldCat},
publisher = {Rollespilsakademiet ET  - 1. edition.},
title = {{Think larp}},
year = {2011}
}
@inproceedings{Dyrks2009,
author = {Dyrks, Tobias and Ramirez, Leonardo and Denef, Sebastian and Meyer, Daniel and Penkert, Berthold},
booktitle = {Proceeding of the 6th International ISCRAM Conference},
editor = {Landgren, J and Jul, S},
pages = {218--226},
title = {{Designing for Firefighters—Building Empathy through Live Action Role-Playing}},
year = {2009}
}
@article{Falk2004,
author = {Falk, Jennica and Davenport, Glorianna},
journal = {Ifip International Federation For Information Processing},
pages = {127--138},
publisher = {Springer},
title = {{Live Role-Playing Games : Implications for Pervasive 1 Introduction : Pervasive Games}},
url = {http://www.springerlink.com/index/up8k3p2xywdf49ag.pdf},
year = {2004}
}
@misc{Flick,
author = {Flick, Ronja},
booktitle = {Bibliographie zum Fantasyrollenspiel},
title = {{Index Bibliothecae Londrianae}},
url = {http://ringgeister.gescher.net/conpresso/\_data/Bibliographie\_LARP.pdf}
}
@inproceedings{Fritzon2006,
address = {Stockholm},
booktitle = {Knutpunkt 2006},
editor = {Fritzon, Thorbi\"{o}rn and Wrigstad, Tobias"},
title = {{Role, Play, Art - Collected Experiences of Role-Playing}},
url = {http://jeepen.org/kpbook/},
year = {2006}
}
@inproceedings{Gade2003,
address = {Frederiksberg},
booktitle = {Knudepunkt 2003},
editor = {Gade, Morten and Thorup, Line and Sander, Mikkel},
title = {{As Larp Grows Up - Theory and Methods in Larp}},
url = {http://www.laivforum.dk/kp03\_book/},
year = {2003}
}
@masterthesis{Gagne,
abstract = {\"{U}ber \"{A}hnlichkeiten in den \"{o}ffentlichen Reaktionen auf das Aufkommen von Rock'n'Roll, der Comickultur, D\&D und Videospielen.},
author = {Gagne, Kenneth A},
institution = {Worcester Polytechnic Institute},
title = {{Moral panics over youth culture and video games}},
url = {http://www.gamebits.net/other/mqp/},
year = {2001}
}
@article{Games2002,
author = {Games, Fantasy Role-Playing and Rpgs, On-Line and Fantasy, Final and Rpgs, Live-Action and Larp, Paranoia},
journal = {Online},
pages = {1--115},
title = {{Chapter 1 : Introduction to RPGs}},
year = {2002}
}
@incollection{Genath2006,
address = {Bonn},
author = {Genath, Peter},
booktitle = {Kleidung oder Verkleidung - Brauch oder Tradition?},
editor = {Cox, Heinrich Leonhard},
pages = {93--118},
publisher = {Rhein. Vereinigung f\"{u}r Volkskunde},
title = {{Fantasy und Rollenspiel: Kleidung und Verkleidung in dem Liverollenspiel "Live Action Role Playing"}},
year = {2006}
}
@article{Harder,
abstract = {Verf\"{u}hren Fantasy-Rollenspiele und Computer-Games zu Magie und Okkultismus?},
author = {Harder, Bernd},
number = {2},
title = {{In nomine satanis}},
url = {http://www.gwup.org/skeptiker/archiv/2002/2/magazin\_satan.html},
year = {2002}
}
@article{Harding1996,
abstract = {Live theater is used as a means of stimulating thought and discussion among adolescents on topics related to the effects of substance abuse in their lives. A thirty-minute professional and contemporary live musical play, Captain Clean, was performed at three Chicago high schools (grades 9-12). In general, students in these schools had been judged to be at risk for drug problems by school administrators and by the Illinois Criminal Justice Information Authority. Students' responses to issues highlighted in the play were examined through ethnographic procedures used during role playing and discussion immediately following the performance. In addition, written comments were collected from the students two weeks after viewing. The amount of interaction and level of student response indicate that live theater is an effective means for stimulating both thought and discussion pertaining to the effects of drugs in the lives of adolescents. In addition, analysis of the students' responses reveals: (1) an unmet need for individual counseling; (2) a pervasive ignorance of the legal consequences of drug use; (3) the importance of family as a source of information and support; and (4) an expressed concern for their own futures as well as those of their peers.},
author = {Harding, C G and Safer, L A and Kavanagh, J and Bania, R and Carty, H and Lisnov, L and Wysockey, K},
institution = {Center for Children, Families, and Community, Loyola University Chicago, IL 60611, USA.},
journal = {Adolescence},
number = {124},
pages = {783--796},
title = {{Using live theatre combined with role playing and discussion to examine what at-risk adolescents think about substance abuse, its consequences, and prevention.}},
volume = {31},
year = {1996}
}
@book{Hartwich2007,
address = {W\"{u}rzburg},
booktitle = {\"{U}berlegungen zu nachmodernen Sprachspielen in der P\"{a}dagogik : Norbert Meder zum 60. Geburtstag},
editor = {Hartwich, Dietmar and Meder, Norbert T S - WorldCat},
publisher = {K\"{o}nigshausen \& Neumann},
title = {{Mit Spieler}},
year = {2007}
}
@article{Harviainen2007,
abstract = {Introduction. Live-action role-playing (LARP) environments are a special type of social information system. This paper presents the key traits of such systems and the potential impact of those traits on in-game information behaviour. Method. LARP elements reported in earlier research have been identified as documents and subject representations and then analysed from an information system perspective. Analysis. In order to access the information nature of this social activity and the temporary space in which it takes place, a combination of systems analysis and descriptive phenomenology was used to analyse the game elements. Results. LARP play and its temporary reality are shown to match the patterns of information systems and LARP play to be analysable as a type of information behaviour. Conclusions. It is possible to not only model LARPs as information systems, but also define their traits to a degree that permits reliable study of information behaviour in such temporary environments.},
author = {Harviainen, J Tuomas},
journal = {Information Research},
number = {4},
title = {{Live-action, role-playing environments as information systems: an introduction}},
url = {http://informationr.net/ir/12-4/colis/colis24.html},
volume = {12},
year = {2007}
}
@article{Harviainen2011,
author = {Harviainen, J Tuomas},
journal = {International Journal of RolePlaying},
number = {2},
title = {{Sadomasochist Role-Playing as Live- Action Role-Playing: A Trait-Descriptive Analysis}},
year = {2011}
}
@phdthesis{Henrik2008,
author = {Henrik, Jaakko and Stenros, Julius},
booktitle = {Analysis},
number = {April},
school = {Helsinki},
title = {{The Frames of Pervasive Live Action Role-Playing Games: A Case Study Applying Frame Analysis on Momentum}},
year = {2008}
}
@article{Hickman3,
author = {Hickman, Tracy},
title = {{Ethics in Fantasy: Morality and D\&D, Teil 3}},
url = {http://www.trhickman.com/Intel/Essays/Ethic3.html}
}
@article{Hickman1,
author = {Hickman, Tracy},
title = {{Ethics in Fantasy: Morality and D\&D, Teil 1}},
url = {http://www.trhickman.com/Intel/Essays/Ethic1.html}
}
@article{Hickman2,
author = {Hickman, Tracy},
title = {{Ethics in Fantasy: Morality and D\&D, Teil 2}},
url = {http://www.trhickman.com/Intel/Essays/Ethic2.html}
}
@article{Hitchens2010,
abstract = {Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.},
author = {Hitchens, Michael and Drachen, Anders},
journal = {International Journal of Roleplaying},
number = {1},
pages = {228},
publisher = {McFarland},
title = {{The Evolution of Fantasy Role-Playing Games}},
url = {http://books.google.com/books?id=8H8bzqj6S4sC\&pgis=1},
volume = {1},
year = {2010}
}
@incollection{Hohn2010,
abstract = {Live-Rollenspiel-Elemente in der p\"{a}dagogischen Arbeit einzusetzen ist l\"{a}ngst kein neues Th ema mehr. Gerade in kleineren Jugendgruppen oder AGs ist ein kleines LARP schnell auf die Beine gestellt. Doch kann man LARP-\"{a}hn- liche Veranstaltungen auch mit Schulklassen oder ganzen Jahrgangsstufen durchf\"{u}hren? Wo liegen die Gemeinsamkeiten zur LARP-Planung und wel- che Aspekte weichen v\"{o}llig davon ab? Sollte man bei Schulveranstaltungen vornehmlich einen p\"{a}dagogischen oder einen spielerischen Schwerpunkt setzen? Und vor allem: Wie ziehe ich Sch\"{u}ler und Lehrer gekonnt auf meine Seite?},
author = {H\"{o}hn, Stefan and Rottler, Steffen},
booktitle = {LARP Einblicke Aufsatzsammlung zum MittelPunkt 2010},
editor = {Dombrowski, Karsten},
pages = {81--97},
publisher = {Zauberfeder},
title = {{Keine Angst vor pubertierenden Sch\"{u}lern. LARP als Projektwoche}},
url = {http://www.zauberfeder-verlag.de/zf\_MP10.html},
year = {2010}
}
@inproceedings{Holter2009,
address = {Haraldvangen},
booktitle = {Knutepunkt 2009},
editor = {Holter, Matthijs and Fatland, Eirik and T\o mte, Even},
title = {{Larp, the Universe and Everything. An anthology on the theory and practice of live role-playing (larp)}},
url = {http://knutepunkt.laiv.org/2009/book/},
year = {2009}
}
@phdthesis{Hooper2001,
author = {Hooper, Shelley Wind},
booktitle = {October},
school = {University of Maine at Farmington},
title = {{ACTORS WITHOUT AN AUDIENCE? PERFORMANCE ANALYSIS OF THE "BORDERLANDS" LIVE ACTION ROLE PLAYING EPIC}},
year = {2001}
}
@article{Howes2009,
abstract = {Five young women are up at the front of the college classroom, and their 25 classmates are attentive to the goings on. One steps behind the lecture podium as the others take their spots in chairs set in a row. The woman behind the podium announces that this is The Oprah Show, and then proceeds to initiate a conversation with her scientist guests. The participants are self-possessed and serious, picking up on each others comments to describe their unique lives and perspectives. They are in agreement in their responses to the question of todays show, Who does science?, although their expertise ranges from primatology to cancer research, robotics, and environmental activism. Their unanimous conclusion: Anyone who has a question that she is passionate about can be a scientist.},
author = {Howes, Elaine V and Cruz, Barbara C},
journal = {Journal of Elementary Science Education},
number = {3},
pages = {33--46},
title = {{Role Playing in Science Education: An Effective Strategy for Developing Multiple Perspectives}},
url = {http://www.springerlink.com/index/E487107202561060.pdf},
volume = {21},
year = {2009}
}
@misc{Huls2001,
author = {H\"{u}ls, Ralf},
title = {{Kostenentwicklung im LARP}},
url = {http://cms.kamerakata.de/pages/larp/statistik/teurouro.php},
year = {2001}
}
@techreport{Huls2008,
author = {H\"{u}ls, Ralf},
file = {:Users/husky/Library/Application Support/Mendeley Desktop/Downloaded/H\"{u}ls - 2008 - Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006.pdf:pdf},
keywords = {Economics,Germany,LARP,Prices,Statistics},
pages = {28},
title = {{Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006}},
url = {http://kamerakata.de/larp/stat/larp-survey.pdf},
year = {2008}
}
@misc{Huls2002,
author = {H\"{u}ls, Ralf},
title = {{Mehr zur Kostenentwicklung im LARP}},
url = {http://cms.kamerakata.de/pages/larp/statistik/teurouro2.php},
year = {2002}
}
@book{Kathe1987,
abstract = {Eine Diplomarbeit \"{u}ber das Thema Rollenspiel, Online Version (420K)},
address = {Friedberg},
author = {Kathe, Peter},
booktitle = {Diplomarbeit im Fachbereich Sozialwesen},
institution = {FH Bielefeld},
publisher = {Club f\"{u}r Fantasy- und Simulationsspiele ET - 2 TS - WorldCat},
title = {{Struktur und Funktion von Fantasy-Rollenspielen}},
url = {http://www.rpg.net/252/quellen/kathe},
year = {1991}
}
@article{Knopf,
abstract = {Praxisarbeit im 2. Lehrvikariatsjahr},
address = {Salzburg},
author = {Knopf, Tilmann},
month = may,
title = {{Fantasy-Rollenspiele - eine Herausforderung f\"{u}r Religionsunterricht, Jugendarbeit und Erwachsenenbildung. Analyse und Ans\"{a}tze f\"{u}r den Umgang mit dem Problemkreis}},
url = {http://www.rpg.net/252/quellen/knopf/cover.html},
year = {1996}
}
@incollection{Lampo2011,
address = {Copenhagen},
author = {Lampo, Marjukka},
booktitle = {Think larp.Academic writings from KP2011},
editor = {{Duus Henriksen}, Thomas},
pages = {88--103},
publisher = {Rollespilsakademiet ET  - 1. edition.},
title = {{Larp, Theatre and Performance}},
year = {2011}
}
@inproceedings{Larsson2010,
address = {Stockholm},
booktitle = {Knutpunkt 2010},
editor = {Larsson, Elge},
title = {{Playing Reality. Articles on Live Action Role-Playing}},
year = {2010}
}
@article{Leeds,
author = {Leeds, Stuart M},
journal = {Cultic Studies Journal, Psychological Manipulation and Society},
number = {2},
title = {{Personality, Belief in the Paranormal, and Involvement with Satanic Practices Among Young Adult Males: Dabblers Versus Gamers}},
url = {http://www.csj.org/pub\_csj/csj\_vol12\_no2\_95/abs\_personality.htm},
volume = {12},
year = {1995}
}
@misc{Lindahl,
author = {Lindahl, Trine Lise},
title = {{Knutepunkt 2009}},
url = {http://www.larpconference.org}
}
@article{Lindley2005a,
author = {Lindley, C A and Eladhari, M},
journal = {short paper Changing Views Worlds in Play International DiGRA Conference June},
keywords = {cross platform,design,game,larp,mmorpg,pervasive,rpg,trans reality,trrpg},
pages = {16--20},
publisher = {Citeseer},
title = {{Narrative Structure in Trans-Reality Role- Playing Games : Integrating Story Construction from Live Action , Table Top and}},
url = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949\&rep=rep1\&type=pdf},
year = {2005}
}
@article{Lindley2005,
author = {Lindley, Craig A},
journal = {Changing Views Worlds in Play International DiGRA Conference},
keywords = {cross,design,game,larp,mmorpg,pervasive,platform,reality,rpg,trans,trrpg},
pages = {1--9},
publisher = {Citeseer},
title = {{Narrative Structure in Trans ­ Reality Role ­ Playing Games : Integrating Story Construction from Live Action , Table Top and Computer ­ Based Role ­ Playing Games}},
url = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949\&rep=rep1\&type=pdf},
year = {2005}
}
@misc{List2009,
author = {List, Shade's Live Action Role Playing (LARP)},
title = {{No Title}},
url = {http://www.larplist.com/mainlist.php?op=activelist},
year = {2009}
}
@book{Mayer2012,
author = {Mayer, Christian and Habbe, Carl David and Bienia, Rafael and Hook, Nathan and Peill, Klaus and Montola, Markus and Dombrowski, Karsten},
pages = {104},
publisher = {Zauberfeder Verlag; Auflage: 1},
title = {{LARP und ich}},
url = {http://www.amazon.de/LARP-ich-Aufsatzsammlung-MittelPunkt-2012/dp/3938922354/ref=sr\_1\_5?ie=UTF8\&qid=1331759525\&sr=8-5},
year = {2012}
}
@phdthesis{Meier,
abstract = {Magisterarbeit an der Philosophischen Fakult\"{a}t Kiel},
address = {Kiel},
author = {Meier, Florian},
booktitle = {Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung auf der Suche nach Erlebnisr\"{a}umen},
publisher = {Christian-Albrechts-Universit\"{a}t},
school = {Christian-Albrechts-Universit\"{a}t},
title = {{Das Live-Rollenspiel: Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung Auf der Suche nach Erlebnisr\"{a}umen}},
url = {http://mittellande.de/kram/presse/meier\_magister.pdf},
year = {2003}
}
@article{Mencher,
abstract = {\"{U}ber Rollenspiel und Medien},
author = {Mencher, Kenneth},
title = {{Fantasy Role Playing Games: Good for You}},
url = {http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Role-Playing Paper}
}
@article{Meves,
abstract = {Der Artikel befast sich mit der Behauptung, dass Gewalt enthaltende Spiele die Gewaltbereitschaft der Spieler au\ss erhalb des Spiels sch\"{u}ren.},
author = {Meves, Helge},
journal = {Telepolis},
title = {{Das falsche Spiel mit der Gewalt}},
url = {http://www.heise.de/tp/deutsch/special/game/12973/1.html}
}
@article{Milspaw2010,
abstract = {Traditional folk beliefs about vampires, werewolves, and the supernatural have been claimed, reinterpreted, and mythologized in a Live Action Role-Playing or "LARP" game called The World of Darkness. Plots are collectively created by player interaction and characters developed through improvisational storytelling theatre. It is deliberatively transgressive play, recreating a process of folk narrative wherein story events are determined by chance while characters, narrative forms, and performance style are built from tradition. Copyright 2010, Western States Folklore Society.},
author = {Milspaw, Y J and Evans, W K},
issn = {0043373X},
journal = {Western Folklore},
keywords = {belief,folk narrative,gaming,role playing games,vampires},
number = {2},
pages = {211--250},
title = {{Variations on vampires: Live action role playing, fantasy and the revival of traditional beliefs}},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-78649660057\&partnerID=40\&md5=14462f990fff75095516d5f3e41517c8},
volume = {69},
year = {2010}
}
@inproceedings{Montola2004,
address = {Helsinki},
booktitle = {The book for Solmukohta 2004},
editor = {Montola, Markus and Stenros, Jaakko},
title = {{Beyond Role and Play - Tools, Toys and Theory for Harnessing the Imagination}},
url = {http://www.ropecon.fi/brap/},
year = {2004}
}
@book{Montola2010,
address = {Stockholm},
author = {Montola, Markus and Stenros, Jaakko},
isbn = {978-91-633-7856-0},
pages = {320},
publisher = {F\"{o}a Livia},
title = {{Nordic Larp}},
year = {2010}
}
@book{Montola2009,
address = {San Francisco},
author = {Montola, Markus and Stenros, Jaakko and Waern, Annika},
isbn = {978-0123748539},
pages = {336},
publisher = {Morgan Kaufmann},
title = {{Pervasive Games: Theory and Design}},
year = {2009}
}
@inproceedings{Montola2008,
address = {Helsinki},
booktitle = {Solmukohta 2008},
editor = {Montola, Markus and Stenros, Jaakko"},
title = {{Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games}},
url = {http://www.solmukohta.org/pub/Playground\_Worlds\_2008.pdf},
year = {2008}
}
@article{Mulcahy,
author = {Mulcahy, Jennifer K},
title = {{Role Playing Characters and the Self}},
url = {http://loki.ws/~skie/anthro.html},
year = {1997}
}
@phdthesis{Neupert2002,
address = {M\"{u}nchen},
author = {Neupert, Sikko},
publisher = {FH M\"{u}nchen},
title = {{Live-Rollenspiel - ein touristischer Freizeittrend?}},
url = {http://www.mittellande.de/bib/sikko\_diplomarbeit/},
year = {2002}
}
@article{Parsons2005,
abstract = {Researchers have indicated that Internet addiction is a wide-spread problem, impacting the lives of an estimated 4-10\% of all Internet users. Researchers have also indicated that Internet addiction has a social component, with Internet addicts using the Internet to build and maintain new social relationships at a much higher rate than nonaddicts. This study explored Internet addiction in the context of Massively Multiplayer Online Role-Playing Games (MMORPGs). Data were drawn from MMORPG players and from mental health counselors to determine incidence rates of Internet addiction among MMORPG players, social needs that were predictive of Internet addiction, rates of treatment seeking behaviors by MMORPG players for Internet addiction, and how Internet addiction is diagnosed and treated by mental health counselors. For this study, the MMORPG Player Survey and the Counselor Survey were used to collect data from MMORPG players and mental health counselors. The MMORPG Player Survey was administered to 513 MMORPG players. The Counselor Survey was administered to 80 mental health counselors. Results from the MMORPG Player Survey indicated that approximately 15\% (n = 78) of MMORPG players met criteria for Internet addiction, as defined by the Diagnostic Questionnaire (DQ). A stepwise regression analysis of loneliness, online confidence, online liberation, validation, and support found that loneliness and online confidence were both positively predictive of Internet addiction among participants. Of MMORPG players surveyed, less than 1\% (n = 3) indicated that they have sought professional help for Internet addiction. Mental health counselors reported that Internet addiction was most likely to be diagnosed as depression, obsessive-compulsive disorder, or impulse control disorder. Furthermore, mental health counselors reported that they were most likely to treat Internet addiction using one of the following theoretical orientations: cognitive, reality, family systems, or solution focused. These findings highlight a subpopulation of the online community who are in need of mental health services and are not receiving them. Recommendations for future research include qualitative studies exploring the social aspects of MMORPG gaming among Internet addicts, as well as research exploring potential deterrents to mental health services among this population. (PsycINFO Database Record (c) 2008 APA, all rights reserved)},
author = {Parsons, Jeffrey Michael},
institution = {The University of Iowa},
issn = {04194217},
journal = {Dissertation Abstracts International Section B The Sciences and Engineering},
number = {July},
pages = {4495},
publisher = {Parsons, Jeffrey Michael: U Iowa, US},
title = {{An examination of massively multiplayer online role-playing games as a facilitator of internet addiction}},
url = {http://search.ebscohost.com/login.aspx?direct=true\&db=psyh\&AN=2006-99004-228\&site=ehost-live\&scope=site},
volume = {66},
year = {2005}
}
@article{Pepe2009,
abstract = {Game-based simulations are being designed to portray the immersive experience of live role-play while providing a cost-effective, visually compelling, and easily accessible medium for military training. In this article, we discuss issues involved in using role-play for cultural training and describe a pilot study comparing live role-play versus role-play in a recently developed simulation environment. Developers of training involving role-play should realize (a) the importance of proper preparation for all involved and (b) the significance of the game-based interface in allowing the user to be able to convey and appreciate the cultural and interpersonal aspects of the interaction.},
author = {Pepe, Aaron A and Santarelli, Thomas P},
journal = {Ergonomics in Design The Quarterly of Human Factors Applications},
keywords = {scenario creation,serious games,simulation,training,virtual environments,\{games based\} training},
pages = {14--19},
title = {{Using Gaming Environments to Support Cross-Cultural Role-Play}},
url = {http://www.ingentaconnect.com/content/hfes/ergdes/2009/00000017/00000003/art00005},
volume = {17},
year = {2009}
}
@article{Phillips,
author = {Phillips, Brian David},
journal = {The Journal at Theatre Centre},
number = {2},
title = {{Interactive Drama. Deconstructing Theatre}},
url = {www.interactivedramas.info/papers/intdrama.pdf},
volume = {1},
year = {1996}
}
@inproceedings{Raasted2011,
address = {Kopenhagen},
author = {Raasted, Claus},
booktitle = {Knudepunkt 2011},
title = {{Talk Larp}},
year = {2011}
}
@article{Rausch,
author = {Rausch, Alan},
journal = {The Complete History of Dungeons \& Dragons},
title = {{Magic \& Memories}},
url = {http://uk.pc.gamespy.com/articles/538/538848p1.html},
volume = {I-V},
year = {2004}
}
@masterthesis{Riesner,
author = {Riesner, Stefan},
title = {{P\"{a}dagogische und politische Aspekte des Live-Rollenspiels als Teil einer freiheitlich orientierten Jugendarbeit}},
url = {http://www.opentheory.org/larp-paedagogik/text.phtml}
}
@masterthesis{Ritter,
address = {Darmstadt},
author = {Ritter, Hermann},
institution = {FH Darmstadt, FB Sozialarbeit},
title = {{Struktur und Funktion von Fantasy-Rollenspielen bei Jugendlichen: neue Formen der Gruppenarbeit?}},
url = {http://www.rpgstudies.net/ritter/struktur.html},
year = {1988}
}
@misc{Saligmann,
abstract = {leider nur der Fragebogen},
author = {Saligmann, Astrid and Schw\"{a}big, Stefan},
title = {{Soziologischer Fragebogen im Rahmen einer praktischen Studienarbeit}},
url = {http://mittellande.de/kram/umfragen/soziologie\_fragebogen.htm}
}
@book{Sandvik2006,
address = {Aarhus},
editor = {Sandvik, K. and Waade, A M.},
isbn = {9788779349315},
pages = {363},
publisher = {Aarhus University Press},
title = {{Rollespil - i \ae stetisk, p\ae dagogisk og kulturel sammenh\ae ng}},
year = {2006}
}
@article{SavoieTracts,
author = {{Savoie Pierre}, M.Sc.},
journal = {rec.games.frp.misc},
title = {{Tracts unsuspecting people read}},
url = {http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Tracts Unsuspecting People Read/},
year = {1995}
}
@misc{SavoieTV,
author = {{Savoie Pierre}, M.Sc.},
title = {{TV movies against D\&D}},
url = {http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/TV movies against D\&D},
year = {1996}
}
@inproceedings{Schmid,
abstract = {Ein sehr guter Vortrag einer Psychologin, die auf die positiven und die negativen Effekte des Rollenspiels eingeht, und auch g\"{a}ngige Vorurteile aufgreift. Meiner Ansicht nach einer der besten Artikel, wenn man sich kritisch mit Live-Rollenspiel auseinandersetzen will.},
author = {Schmid, Dr. Jeannette},
booktitle = {Vortrag auf Einladung des Realschullehrerverbandes und der VHS Schw�bisch-Hall am 4.5.1995},
title = {{Fantasy-Rollenspiel: Gefahren und Chancen}},
url = {http://www.rpgstudies.net/schmid/vortrag.html},
year = {1995}
}
@article{Schmid1995,
address = {Heidelberg},
author = {Schmid, Dr. Jeannette},
publisher = {Psychosoziales Institut der Ruprecht-Karls-Universit\"{a}t Heidelberg},
title = {{Pers\"{o}nlichkeitsfaktoren bei Fantasy-Rollenspielern - eine empirische Studie}},
url = {http://www.rpgstudies.net/schmid/umfrage.html},
year = {1995}
}
@inproceedings{Soderberg2002,
author = {S\"{o}derberg, J and Waern, A and \AA kesson, K P and Bj\"{o}rk, S and Falk, J},
booktitle = {Proceedings of the Workshop on Gaming Applications in Pervasive Computing Environments Second International Conference on Pervasive Computing},
title = {{Enhanced Reality Live Role Playing}},
url = {http://scholar.google.com/scholar?hl=en\&btnG=Search\&q=intitle:Enhanced+Reality+Live+Role+Playing\#0},
year = {2002}
}
@book{Springenberg2010,
abstract = {Articles on live action role-playing. From Knutpunkt 2010 - The Nordic Conference on Live Action Role-Playing},
author = {Springenberg, Dirk and Steinbach, Daniel},
booktitle = {Playing Reality Articles on Live Action RolePlaying Knutpunkt 2010},
editor = {Larsson, Elge},
number = {4},
pages = {277--287},
publisher = {Interacting Arts},
title = {{Playing Reality}},
volume = {34},
year = {2010}
}
@article{Stackpole,
abstract = {Michael Stackpole besch\"{a}ftigt sich vor allem mit BADD (Bothered about AD\&D) und der Gr\"{u}nderin Patricia Puling, um dann auf g\"{a}ngige Vorurteile (z.B. Satanismus) einzugehen.},
address = {Phoenix, AZ},
author = {Stackpole, Michael A},
title = {{The Pulling Report}},
url = {http://www.rpgstudies.net/stackpole/pulling\_report.html},
year = {1990}
}
@inproceedings{Stenros2011a,
author = {Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina},
booktitle = {Think Design Play DiGRA Conference},
keywords = {arg,design,gameplay,games,larp,narrative,pervasive,transmedia},
publisher = {Utrecht School of the Arts},
title = {{Narrative Friction in Alternate Reality Games : Design Insights from Conspiracy For Good}},
year = {2011}
}
@inproceedings{Stenros2011,
author = {Stenros, Jaakko and Montola, Markus},
booktitle = {Think Design Play DiGRA Conference},
keywords = {documentation,game culture,games,larp,nordic,play,role playing games},
publisher = {Utrecht School of the Arts},
title = {{The Making of Nordic Larp : Documenting a Tradition of Ephemeral Co-Creative Play}},
year = {2011}
}
@article{Tychsen2006,
abstract = {Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.},
author = {Tychsen, Anders and Hichens, M and Brolund, T and Kavakli, M},
journal = {Games and Culture},
number = {3},
pages = {252--275},
publisher = {Sage Publications},
title = {{Live Action Role-Playing Games}},
url = {http://gac.sagepub.com/cgi/content/abstract/1/3/252},
volume = {1},
year = {2006}
}
@article{Tychsen2006a,
abstract = {Live action role-playing games share a range of characteristics with massively multi- player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.},
author = {Tychsen, Anders and Hitchens, Michael and Brolund, Thea and Kavakli, Manolya and Hichens, M},
issn = {15554120},
journal = {Games and Culture},
number = {3},
pages = {252--275},
publisher = {Sage Publications},
title = {{Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities}},
url = {http://gac.sagepub.com/cgi/content/abstract/1/3/252 http://gac.sagepub.com/cgi/doi/10.1177/1555412006290445},
volume = {1},
year = {2006}
}
@book{Janus2007,
address = {Gie\ss en},
editor = {Ulrich, Janus and Janus, Ludwig},
isbn = {978-3898067379},
title = {{Abenteuer in anderen Welten. Fantasy-Rollenspiele: Geschichte, Bedeutung, M\"{o}glichkeiten}},
year = {2007}
}
@article{Vuckovic2003,
abstract = {The author attempts to give a short introduction to the role-playing games (RPG) subculture, which she claims is a specific subculture, in many aspects different from what is usually dubbed subculture. First, she presents the sociological development of the concept subculture followed by an attempt to give a working definition of subculture. Then she gives a short description of the emergence of the RPG and the five types of the RPG: tabletop RPG, computer RPG, Multiple-User Dungeons/Dimensions (MUD), Live-Action Role-Playing (LARP) and Trading Card Games (TCG). In the second part of the paper she uses Phil Cohens classification of four subsystems of subculture lifestyles (dress, music, argot, ritual) and his concept of territoriality in order to examine subcultural characteristics of the RPG community. Finally, she discusses the subcultural actors.},
author = {Vu\v{c}kovi\'{c}, Tanya},
journal = {Stiahnut},
title = {{Role Playing Games (RPG) Subculture}},
year = {2003}
}
@misc{Wagner2005,
author = {Wagner, Thilo},
title = {{Larpkalender}},
url = {http://www.larpkalender.de},
year = {2005}
}
@article{Waldron,
author = {Waldron, David},
journal = {Journal of Religion and Popular Culture},
title = {{Role-Playing Games and the Christian Right. Community Formation in Response to a Moral Panic}},
url = {http://www.usask.ca/relst/jrpc/art9-roleplaying.html},
volume = {9},
year = {2005}
}
@article{Walton95,
abstract = {Essay \"{u}ber die guten und die gef\"{a}hrlichen Seiten des Rollenspiels},
author = {Walton, William J},
title = {{Role-Playing Games: The Stigmas and Benefits}},
url = {http://www.theescapist.com/rpgpaper.htm},
year = {1995}
}
@article{WaltonMyth,
author = {Walton, William J},
title = {{The Myths About RPGs}},
url = {http://www.theescapist.com/faq\_myths.htm}
}
@article{Wiesler,
author = {Wiesler, Andre},
journal = {Envoyer},
title = {{Gewalt im Rollenspiel}},
volume = {3},
year = {2003}
}
@article{Yee,
author = {Yee, Nicholas},
publisher = {Haverford College},
title = {{Through The Looking Glass. An Exploration of the Interplay between player and character selves in Role-Playing Games.}},
year = {1999}
}

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