TY - JOUR T1 - Agents that relate: Improving the social believability of non-player characters in role-playing games A1 - Afonso, Nuno A1 - Prada, Rui Y1 - 2008/// KW - artificial intelligence KW - behavior KW - non player characters KW - personality KW - relationship KW - role playing games KW - social KW - theory mind PB - Springer-Verlag JF - Ifip International Federation For Information Processing SP - 34 EP - 45 UR - http://www.springerlink.com/index/lw370267n045x7q2.pdf N2 - As the video games industry grows and video games become more part of our lives, we are eager for better gaming experiences. One field in which games still have much to gain is in Non-Player Character behavior in socially demanding games, like Role-Playing Games. In Role-Playing Games players have to interact constantly with very simple Non-Player Characters, with no social behavior in most of the cases, which contrasts with the rich social experi- ence that was provided in its traditional pen-and-paper format. What we pro- pose in this paper is that if we create a richer social behavior in Non-Player Characters the players gaming experience can be improved. In order to attain this we propose a model that has at its core social relationships with/between Non-Player Characters. By doing an evaluation with players, we identified that 80% of them preferred such system, affirming that it created a better gaming experience. ER - TY - CONF T1 - Do Larp ED - Andresen, Lars ED - Al., Et Y1 - 2011/// JF - Knudepunkt 2011 CY - Kopenhagen ER - TY - THES T1 - Flucht vor der Realität? A1 - Antrack, Michael Y1 - 1996/// CY - Koblenz N2 - Funktion und Reiz von Fantasy-Rollenspielen unter sozialarbeiterischer Betrachtung ER - TY - THES T1 - Motive und Kulturelle Funktionen von Liverollenspielen A1 - Armbrüster, Thorsten Y1 - 2010/// PB - Johann-Gutenberg Universität CY - Mainz ER - TY - JOUR T1 - History of RPGs A1 - Astinus Y1 - 1998/// JF - Part I: One small step for a wargamer UR - http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/_start.html UR - http://kunst.erzwiss.uni-hamburg.de/Tan/Homepage/Rollenspiel/History/history1.html N2 - Eine gute und umfassende Beschreibung der Rollenspiel-Entstehung ER - TY - BOOK T1 - Live Action Role Playing: Die Entwicklung realer Kompetenzen im LARP A1 - Balzer, Myriel Y1 - 2009/// KW - Freizeit-Rollenspiel KW - Kommunikatives Handlunsgmodell KW - LARP KW - Soziale Kompetenzen KW - Spiel PB - Tecum SP - 116 EP - 116 CY - Marburg ER - TY - JOUR T1 - Immersion as a Prerequisite of the Didactical Potential of Role-Playing A1 - Balzer, Myriel ED - Bartle, Richard Et Al Y1 - 2011/// JF - International Journal of RolePlaying VL - 34 IS - 2 SP - 32 EP - 43 UR - http://journalofroleplaying.org/ N2 - The article deals with the relation of immersion and the didactical potential of role- playing. It fathoms the extent to which role-playing games without a didactical goal still have didactical potential, as well as the extent to which this potential is being exploited. Along the lines of the concept of surplus reality, I specifically look into the subject of the role-playing games alternative reality and demonstrate that the didactical potential of methodically applied role-playing can only unfold by means of the generation of an isomorphous model of a real subject matter. It can then be shown that recreational live role-playing indeed has an enormous didactical potential, just like the methodically applied kind. This potential unfolds just like in methodically applied role-playing, as live role-playing generates an isomorphous model of our reality. On the basis of these explanations I conclude with the development of a process-oriented definition of immersion, which allows for an intermediary perspective on the phenomenon of immersion, instead of a purely subjective one. ER - TY - BOOK T1 - Zwischen den Welten A1 - Beer, Sonja Y1 - 2008/// PB - G. Olms TS - WorldCat JF - Zur kommunikativen Konstruktion von Wirklichkeit im Medium Internet : eine linguistische Studie zu "VampireLive"-Rollenspielforen CY - Hildesheim ;, New York ER - TY - THES T1 - Das Live-Rollenspiel als ästhetische Ausdrucksform - Ein Thema für kunstpädagogisches Handeln? A1 - Blecha, Bettina Y1 - 2008/// PB - Universität Augsburg JF - Ein Thema für kunstpädagogisches Handeln? CY - Augsburg N2 - Die Arbeit befragt die Ausdrucksmöglichkeiten im Larp auf ihre ästhetische Qualität und reflektiert diese anhand von jungendspezifischen Verhaltensweisen. Für Fragen und Kontakt: bettina.blecha@freenet.de ER - TY - JOUR T1 - Live-Rollenspiel - Raum für ästhetisches Verhalten im Übergang zum Erwachsenenalter A1 - Blecha, Bettina ED - Miller, Kirchner Kirschenmann Y1 - 2010/// JF - Kinderzeichnung und jugendkultureller Ausdruck, Forschungsstand - Forschungsperspektiven CY - München UR - http://kinder-jugendkulturkongress.de/pdf/Blecha_Expose.pdf N2 - Der Beitrag beleuchtet aus kunstpädagogischer Sicht verschiedene kreative Aspekte im Larp von der Charaktererschaffung und Gestaltung bis zu dessen Handeln im Spiel. Siehe auch: http://kinder-jugendkulturkongress.de/pdf/Blecha_Expose.pdf ER - TY - JOUR T1 - Live-Rollenspiel als ästhetische Ausdrucksform Ein Thema für kunstpädagogisches Handeln ? A1 - Blecha, Bettina ER - TY - CONF T1 - Dissecting larp ED - Bøckman, Petter ED - Hutchison, Ragnhild Y1 - 2005/// JF - Collected papers for Knutepunkt 2005 CY - Oslo UR - http://knutepunkt.laiv.org/kp05/ ER - TY - ICOMM T1 - Fantasy-LARP A1 - Bolle, Jörg Y1 - 2011/// UR - http://www.section32.de/fantasy/ ER - TY - ICOMM T1 - LARP-Entwicklung Larp-Genres Statistik 2002-2007 A1 - Bolle, Jörg Y1 - 2008/// UR - http://www.section32.de/fantasy/larpentwicklung/entwicklung1.html ER - TY - GEN T1 - The Role of Detection in Rule Enforcement A1 - Cantine, Tom JF - M.A. thesis in philosophy UR - http://www.ccinet.ab.ca/tcantine/thesis.html ER - TY - JOUR T1 - The Attacks on Role-Playing Games A1 - Cardwell Jr., Paul Y1 - 1994/// JF - Skeptical Inquirer VL - 18 IS - 2 SP - 157 EP - 165 UR - http://www.theescapist.com/archive-attacksonRPGs.htm ER - TY - CONF T1 - Larp Graffiti. Preistoria e presente dei giochi di ruolo dal vivo ED - Castellani, Andrea Y1 - 2010/// JF - Larp Symposium 2010 CY - Triest ER - TY - CONF T1 - Larp Frescos. Aff reschi antichi e moderni sui giochi di ruolo dal vivo. Volume II: Aff reschi moderni ED - Castellani, Andrea ED - Harviainen, J. Tuomas Y1 - 2011/// JF - Larp Symposium 2011 CY - Triest ER - TY - JOUR T1 - Developing a hybrid of MMORPG and LARP using usability methods : the case of Takkar A1 - Christensen, Laust Juul A1 - Jørgensen, Thomas Tae-yang A1 - Jørgensen, Anker Helms ED - Marinka, Copier ED - Joost, Raessens Y1 - 2003/// KW - body language KW - embodiment KW - game communication KW - hybrid game KW - larp (live action role playing) KW - mmorpg (massively multiplayer online role playing KW - neverwinter nights KW - player types KW - usability KW - user testing PB - University of Utrecht JF - Online SP - CD Rom EP - CD Rom UR - http://www.digra.org/dl/display_html?chid=05150.45031.pdf N2 - This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion. In each iteration we constructed and tested game play and features using principles and ideas drawn from game development theory and usability/Participatory Design such as user interviews and expert reviews. Between iterations we made use of LARP-theory and theories of virtual environments to further develop the concept. Considerations of embodiment, concurrency in actions and rich communication emerge as central factors for the successful transfer between the two parts of the hybrid. Usability methods proved effective during game development giving a better and faster understanding of the needs of the players. ER - TY - GEN T1 - Life-Action-Role-Playing als Methode des Teamtrainings A1 - Cierjacks, Martin Y1 - 2002/// ER - TY - ICOMM T1 - Liverollenspiel A1 - Deterding, Sebastian Y1 - 2007/// UR - http://www.jugendszenen.com/Rollenspieler/Liverollenspiel.html ER - TY - BOOK T1 - LARP: Einblicke. Aufsatzsammlung zum MittelPunkt 2010 ED - Dombrowski, Karsten Y1 - 2010/// PB - Zauberfeder SP - 128 EP - 128 CY - Braunschweig SN - 978-3-938922-23-1 UR - http://www.zauberfeder-verlag.de/zf_MP10.html ER - TY - BOOK T1 - LARP: Hinter den Kulissen. Aufsatzsammlung zum MittelPunkt 2009 ED - Dombrowski, Karsten Y1 - 2009/// PB - Zauberfeder SP - 128 EP - 128 CY - Braunschweig SN - 978-3-938922-21-7 UR - http://www.zauberfeder-verlag.de/zf_HdK.html ER - TY - BOOK T1 - LARP: Über den Tellerrand. Aufsatzsammlung zum MittelPunkt 2011 ED - Dombrowski, Karsten Y1 - 2011/// PB - Zauberfeder SP - 134 EP - 134 CY - Braunschweig SN - 978-3-938922-29-3 UR - http://www.zauberfeder-verlag.de/zf_MP11.html ER - TY - CONF T1 - Lifelike ED - Donnis, Jesper ED - Gade, Morten ED - Thorup, Line Y1 - 2007/// JF - Knudepunkt 2007 CY - Copenhagen UR - http://www.liveforum.dk/kp07book/ ER - TY - JOUR T1 - The Personality of Fantasy Game Players A1 - Douse, Neil A. A1 - McManus, Ian Chris Y1 - 1993/// JF - British Journal of Psychology IS - 84 SP - 505 EP - 509 UR - http://www.rpg.net/252/quellen/mcmanus/ ER - TY - BOOK T1 - Think larp ED - Duus Henriksen, Thomas T S - WorldCat Y1 - 2011/// PB - Rollespilsakademiet ET - 1. edition. JF - Academic writings from KP2011 CY - Copenhagen ER - TY - CONF T1 - Designing for Firefighters—Building Empathy through Live Action Role-Playing A1 - Dyrks, Tobias A1 - Ramirez, Leonardo A1 - Denef, Sebastian A1 - Meyer, Daniel A1 - Penkert, Berthold ED - Landgren, J ED - Jul, S Y1 - 2009/// JF - Proceeding of the 6th International ISCRAM Conference SP - 218 EP - 226 ER - TY - JOUR T1 - Live Role-Playing Games : Implications for Pervasive 1 Introduction : Pervasive Games A1 - Falk, Jennica A1 - Davenport, Glorianna Y1 - 2004/// PB - Springer JF - Ifip International Federation For Information Processing SP - 127 EP - 138 UR - http://www.springerlink.com/index/up8k3p2xywdf49ag.pdf ER - TY - ICOMM T1 - Index Bibliothecae Londrianae A1 - Flick, Ronja JF - Bibliographie zum Fantasyrollenspiel UR - http://ringgeister.gescher.net/conpresso/_data/Bibliographie_LARP.pdf ER - TY - CONF T1 - Role, Play, Art - Collected Experiences of Role-Playing ED - Fritzon, Thorbiörn ED - Wrigstad, Tobias" Y1 - 2006/// JF - Knutpunkt 2006 CY - Stockholm UR - http://jeepen.org/kpbook/ ER - TY - CONF T1 - As Larp Grows Up - Theory and Methods in Larp ED - Gade, Morten ED - Thorup, Line ED - Sander, Mikkel Y1 - 2003/// JF - Knudepunkt 2003 CY - Frederiksberg UR - http://www.laivforum.dk/kp03_book/ ER - TY - GEN T1 - Moral panics over youth culture and video games A1 - Gagne, Kenneth A Y1 - 2001/// UR - http://www.gamebits.net/other/mqp/ N2 - Über Ähnlichkeiten in den öffentlichen Reaktionen auf das Aufkommen von Rock'n'Roll, der Comickultur, D&D und Videospielen. ER - TY - JOUR T1 - Chapter 1 : Introduction to RPGs A1 - Games, Fantasy Role-Playing A1 - Rpgs, On-Line A1 - Fantasy, Final A1 - Rpgs, Live-Action A1 - Larp, Paranoia Y1 - 2002/// JF - Online SP - 1 EP - 115 ER - TY - CHAP T1 - Fantasy und Rollenspiel: Kleidung und Verkleidung in dem Liverollenspiel "Live Action Role Playing" A1 - Genath, Peter ED - Cox, Heinrich Leonhard Y1 - 2006/// PB - Rhein. Vereinigung für Volkskunde JF - Kleidung oder Verkleidung - Brauch oder Tradition? SP - 93 EP - 118 CY - Bonn ER - TY - JOUR T1 - In nomine satanis A1 - Harder, Bernd Y1 - 2002/// IS - 2 UR - http://www.gwup.org/skeptiker/archiv/2002/2/magazin_satan.html N2 - Verführen Fantasy-Rollenspiele und Computer-Games zu Magie und Okkultismus? ER - TY - JOUR T1 - Using live theatre combined with role playing and discussion to examine what at-risk adolescents think about substance abuse, its consequences, and prevention. A1 - Harding, C G A1 - Safer, L A A1 - Kavanagh, J A1 - Bania, R A1 - Carty, H A1 - Lisnov, L A1 - Wysockey, K Y1 - 1996/// JF - Adolescence VL - 31 IS - 124 SP - 783 EP - 796 N2 - Live theater is used as a means of stimulating thought and discussion among adolescents on topics related to the effects of substance abuse in their lives. A thirty-minute professional and contemporary live musical play, Captain Clean, was performed at three Chicago high schools (grades 9-12). In general, students in these schools had been judged to be at risk for drug problems by school administrators and by the Illinois Criminal Justice Information Authority. Students' responses to issues highlighted in the play were examined through ethnographic procedures used during role playing and discussion immediately following the performance. In addition, written comments were collected from the students two weeks after viewing. The amount of interaction and level of student response indicate that live theater is an effective means for stimulating both thought and discussion pertaining to the effects of drugs in the lives of adolescents. In addition, analysis of the students' responses reveals: (1) an unmet need for individual counseling; (2) a pervasive ignorance of the legal consequences of drug use; (3) the importance of family as a source of information and support; and (4) an expressed concern for their own futures as well as those of their peers. ER - TY - BOOK T1 - Mit Spieler ED - Hartwich, Dietmar ED - Meder, Norbert T S - WorldCat Y1 - 2007/// PB - Königshausen & Neumann JF - Überlegungen zu nachmodernen Sprachspielen in der Pädagogik : Norbert Meder zum 60. Geburtstag CY - Würzburg ER - TY - JOUR T1 - Live-action, role-playing environments as information systems: an introduction A1 - Harviainen, J Tuomas Y1 - 2007/// JF - Information Research VL - 12 IS - 4 UR - http://informationr.net/ir/12-4/colis/colis24.html N2 - Introduction. Live-action role-playing (LARP) environments are a special type of social information system. This paper presents the key traits of such systems and the potential impact of those traits on in-game information behaviour. Method. LARP elements reported in earlier research have been identified as documents and subject representations and then analysed from an information system perspective. Analysis. In order to access the information nature of this social activity and the temporary space in which it takes place, a combination of systems analysis and descriptive phenomenology was used to analyse the game elements. Results. LARP play and its temporary reality are shown to match the patterns of information systems and LARP play to be analysable as a type of information behaviour. Conclusions. It is possible to not only model LARPs as information systems, but also define their traits to a degree that permits reliable study of information behaviour in such temporary environments. ER - TY - JOUR T1 - Sadomasochist Role-Playing as Live- Action Role-Playing: A Trait-Descriptive Analysis A1 - Harviainen, J Tuomas Y1 - 2011/// JF - International Journal of RolePlaying IS - 2 ER - TY - THES T1 - The Frames of Pervasive Live Action Role-Playing Games: A Case Study Applying Frame Analysis on Momentum A1 - Henrik, Jaakko A1 - Stenros, Julius Y1 - 2008/// JF - Analysis IS - April ER - TY - JOUR T1 - Ethics in Fantasy: Morality and D&D, Teil 3 A1 - Hickman, Tracy UR - http://www.trhickman.com/Intel/Essays/Ethic3.html ER - TY - JOUR T1 - Ethics in Fantasy: Morality and D&D, Teil 1 A1 - Hickman, Tracy UR - http://www.trhickman.com/Intel/Essays/Ethic1.html ER - TY - JOUR T1 - Ethics in Fantasy: Morality and D&D, Teil 2 A1 - Hickman, Tracy UR - http://www.trhickman.com/Intel/Essays/Ethic2.html ER - TY - JOUR T1 - The Evolution of Fantasy Role-Playing Games A1 - Hitchens, Michael A1 - Drachen, Anders Y1 - 2010/// PB - McFarland JF - International Journal of Roleplaying VL - 1 IS - 1 SP - 228 EP - 228 UR - http://books.google.com/books?id=8H8bzqj6S4sC&pgis=1 N2 - Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles. ER - TY - CHAP T1 - Keine Angst vor pubertierenden Schülern. LARP als Projektwoche A1 - Höhn, Stefan A1 - Rottler, Steffen ED - Dombrowski, Karsten Y1 - 2010/// PB - Zauberfeder JF - LARP Einblicke Aufsatzsammlung zum MittelPunkt 2010 SP - 81 EP - 97 UR - http://www.zauberfeder-verlag.de/zf_MP10.html N2 - Live-Rollenspiel-Elemente in der pädagogischen Arbeit einzusetzen ist längst kein neues Th ema mehr. Gerade in kleineren Jugendgruppen oder AGs ist ein kleines LARP schnell auf die Beine gestellt. Doch kann man LARP-ähn- liche Veranstaltungen auch mit Schulklassen oder ganzen Jahrgangsstufen durchführen? Wo liegen die Gemeinsamkeiten zur LARP-Planung und wel- che Aspekte weichen völlig davon ab? Sollte man bei Schulveranstaltungen vornehmlich einen pädagogischen oder einen spielerischen Schwerpunkt setzen? Und vor allem: Wie ziehe ich Schüler und Lehrer gekonnt auf meine Seite? ER - TY - CONF T1 - Larp, the Universe and Everything. An anthology on the theory and practice of live role-playing (larp) ED - Holter, Matthijs ED - Fatland, Eirik ED - Tømte, Even Y1 - 2009/// JF - Knutepunkt 2009 CY - Haraldvangen UR - http://knutepunkt.laiv.org/2009/book/ ER - TY - THES T1 - ACTORS WITHOUT AN AUDIENCE? PERFORMANCE ANALYSIS OF THE "BORDERLANDS" LIVE ACTION ROLE PLAYING EPIC A1 - Hooper, Shelley Wind Y1 - 2001/// JF - October ER - TY - JOUR T1 - Role Playing in Science Education: An Effective Strategy for Developing Multiple Perspectives A1 - Howes, Elaine V A1 - Cruz, Barbara C Y1 - 2009/// JF - Journal of Elementary Science Education VL - 21 IS - 3 SP - 33 EP - 46 UR - http://www.springerlink.com/index/E487107202561060.pdf N2 - Five young women are up at the front of the college classroom, and their 25 classmates are attentive to the goings on. One steps behind the lecture podium as the others take their spots in chairs set in a row. The woman behind the podium announces that this is The Oprah Show, and then proceeds to initiate a conversation with her scientist guests. The participants are self-possessed and serious, picking up on each others comments to describe their unique lives and perspectives. They are in agreement in their responses to the question of todays show, Who does science?, although their expertise ranges from primatology to cancer research, robotics, and environmental activism. Their unanimous conclusion: Anyone who has a question that she is passionate about can be a scientist. ER - TY - ICOMM T1 - Kostenentwicklung im LARP A1 - Hüls, Ralf Y1 - 2001/// UR - http://cms.kamerakata.de/pages/larp/statistik/teurouro.php ER - TY - RPRT T1 - Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006 A1 - Hüls, Ralf Y1 - 2008/// KW - Economics KW - Germany KW - LARP KW - Prices KW - Statistics SP - 28 EP - 28 UR - http://kamerakata.de/larp/stat/larp-survey.pdf L1 - file:///Users/husky/Library/Application Support/Mendeley Desktop/Downloaded/Hüls - 2008 - Preisentwicklung von Liverollenspiel-Veranstaltungen 2002-2006.pdf ER - TY - ICOMM T1 - Mehr zur Kostenentwicklung im LARP A1 - Hüls, Ralf Y1 - 2002/// UR - http://cms.kamerakata.de/pages/larp/statistik/teurouro2.php ER - TY - BOOK T1 - Struktur und Funktion von Fantasy-Rollenspielen A1 - Kathe, Peter Y1 - 1991/// PB - Club für Fantasy- und Simulationsspiele ET - 2 TS - WorldCat JF - Diplomarbeit im Fachbereich Sozialwesen CY - Friedberg UR - http://www.rpg.net/252/quellen/kathe N2 - Eine Diplomarbeit über das Thema Rollenspiel, Online Version (420K) ER - TY - JOUR T1 - Fantasy-Rollenspiele - eine Herausforderung für Religionsunterricht, Jugendarbeit und Erwachsenenbildung. Analyse und Ansätze für den Umgang mit dem Problemkreis A1 - Knopf, Tilmann Y1 - 1996/05// CY - Salzburg UR - http://www.rpg.net/252/quellen/knopf/cover.html N2 - Praxisarbeit im 2. Lehrvikariatsjahr ER - TY - CHAP T1 - Larp, Theatre and Performance A1 - Lampo, Marjukka ED - Duus Henriksen, Thomas Y1 - 2011/// PB - Rollespilsakademiet ET - 1. edition. JF - Think larp.Academic writings from KP2011 SP - 88 EP - 103 CY - Copenhagen ER - TY - CONF T1 - Playing Reality. Articles on Live Action Role-Playing ED - Larsson, Elge Y1 - 2010/// JF - Knutpunkt 2010 CY - Stockholm ER - TY - JOUR T1 - Personality, Belief in the Paranormal, and Involvement with Satanic Practices Among Young Adult Males: Dabblers Versus Gamers A1 - Leeds, Stuart M Y1 - 1995/// JF - Cultic Studies Journal, Psychological Manipulation and Society VL - 12 IS - 2 UR - http://www.csj.org/pub_csj/csj_vol12_no2_95/abs_personality.htm ER - TY - ICOMM T1 - Knutepunkt 2009 A1 - Lindahl, Trine Lise UR - http://www.larpconference.org ER - TY - JOUR T1 - Narrative Structure in Trans-Reality Role- Playing Games : Integrating Story Construction from Live Action , Table Top and A1 - Lindley, C A A1 - Eladhari, M Y1 - 2005/// KW - cross platform KW - design KW - game KW - larp KW - mmorpg KW - pervasive KW - rpg KW - trans reality KW - trrpg PB - Citeseer JF - short paper Changing Views Worlds in Play International DiGRA Conference June SP - 16 EP - 20 UR - http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949&rep=rep1&type=pdf ER - TY - JOUR T1 - Narrative Structure in Trans ­ Reality Role ­ Playing Games : Integrating Story Construction from Live Action , Table Top and Computer ­ Based Role ­ Playing Games A1 - Lindley, Craig A Y1 - 2005/// KW - cross KW - design KW - game KW - larp KW - mmorpg KW - pervasive KW - platform KW - reality KW - rpg KW - trans KW - trrpg PB - Citeseer JF - Changing Views Worlds in Play International DiGRA Conference SP - 1 EP - 9 UR - http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.102.5949&rep=rep1&type=pdf ER - TY - ICOMM T1 - No Title A1 - List, Shade's Live Action Role Playing (LARP) Y1 - 2009/// UR - http://www.larplist.com/mainlist.php?op=activelist ER - TY - BOOK T1 - LARP und ich A1 - Mayer, Christian A1 - Habbe, Carl David A1 - Bienia, Rafael A1 - Hook, Nathan A1 - Peill, Klaus A1 - Montola, Markus A1 - Dombrowski, Karsten Y1 - 2012/// PB - Zauberfeder Verlag; Auflage: 1 SP - 104 EP - 104 UR - http://www.amazon.de/LARP-ich-Aufsatzsammlung-MittelPunkt-2012/dp/3938922354/ref=sr_1_5?ie=UTF8&qid=1331759525&sr=8-5 ER - TY - THES T1 - Das Live-Rollenspiel: Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung Auf der Suche nach Erlebnisräumen A1 - Meier, Florian Y1 - 2003/// PB - Christian-Albrechts-Universität JF - Die Kieler Szene als Beispiel jugendlicher Vergemeinschaftung auf der Suche nach Erlebnisräumen CY - Kiel UR - http://mittellande.de/kram/presse/meier_magister.pdf N2 - Magisterarbeit an der Philosophischen Fakultät Kiel ER - TY - JOUR T1 - Fantasy Role Playing Games: Good for You A1 - Mencher, Kenneth UR - http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Role-Playing Paper N2 - Über Rollenspiel und Medien ER - TY - JOUR T1 - Das falsche Spiel mit der Gewalt A1 - Meves, Helge JF - Telepolis UR - http://www.heise.de/tp/deutsch/special/game/12973/1.html N2 - Der Artikel befast sich mit der Behauptung, dass Gewalt enthaltende Spiele die Gewaltbereitschaft der Spieler außerhalb des Spiels schüren. ER - TY - JOUR T1 - Variations on vampires: Live action role playing, fantasy and the revival of traditional beliefs A1 - Milspaw, Y J A1 - Evans, W K Y1 - 2010/// KW - belief KW - folk narrative KW - gaming KW - role playing games KW - vampires JF - Western Folklore VL - 69 IS - 2 SP - 211 EP - 250 UR - http://www.scopus.com/inward/record.url?eid=2-s2.0-78649660057&partnerID=40&md5=14462f990fff75095516d5f3e41517c8 N2 - Traditional folk beliefs about vampires, werewolves, and the supernatural have been claimed, reinterpreted, and mythologized in a Live Action Role-Playing or "LARP" game called The World of Darkness. Plots are collectively created by player interaction and characters developed through improvisational storytelling theatre. It is deliberatively transgressive play, recreating a process of folk narrative wherein story events are determined by chance while characters, narrative forms, and performance style are built from tradition. Copyright 2010, Western States Folklore Society. ER - TY - CONF T1 - Beyond Role and Play - Tools, Toys and Theory for Harnessing the Imagination ED - Montola, Markus ED - Stenros, Jaakko Y1 - 2004/// JF - The book for Solmukohta 2004 CY - Helsinki UR - http://www.ropecon.fi/brap/ ER - TY - BOOK T1 - Nordic Larp A1 - Montola, Markus A1 - Stenros, Jaakko Y1 - 2010/// PB - Föa Livia SP - 320 EP - 320 CY - Stockholm SN - 978-91-633-7856-0 ER - TY - BOOK T1 - Pervasive Games: Theory and Design A1 - Montola, Markus A1 - Stenros, Jaakko A1 - Waern, Annika Y1 - 2009/// PB - Morgan Kaufmann SP - 336 EP - 336 CY - San Francisco SN - 978-0123748539 ER - TY - CONF T1 - Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games ED - Montola, Markus ED - Stenros, Jaakko" Y1 - 2008/// JF - Solmukohta 2008 CY - Helsinki UR - http://www.solmukohta.org/pub/Playground_Worlds_2008.pdf ER - TY - JOUR T1 - Role Playing Characters and the Self A1 - Mulcahy, Jennifer K Y1 - 1997/// UR - http://loki.ws/~skie/anthro.html ER - TY - THES T1 - Live-Rollenspiel - ein touristischer Freizeittrend? A1 - Neupert, Sikko Y1 - 2002/// PB - FH München CY - München UR - http://www.mittellande.de/bib/sikko_diplomarbeit/ ER - TY - JOUR T1 - An examination of massively multiplayer online role-playing games as a facilitator of internet addiction A1 - Parsons, Jeffrey Michael Y1 - 2005/// PB - Parsons, Jeffrey Michael: U Iowa, US JF - Dissertation Abstracts International Section B The Sciences and Engineering VL - 66 IS - July SP - 4495 EP - 4495 UR - http://search.ebscohost.com/login.aspx?direct=true&db=psyh&AN=2006-99004-228&site=ehost-live&scope=site N2 - Researchers have indicated that Internet addiction is a wide-spread problem, impacting the lives of an estimated 4-10% of all Internet users. Researchers have also indicated that Internet addiction has a social component, with Internet addicts using the Internet to build and maintain new social relationships at a much higher rate than nonaddicts. This study explored Internet addiction in the context of Massively Multiplayer Online Role-Playing Games (MMORPGs). Data were drawn from MMORPG players and from mental health counselors to determine incidence rates of Internet addiction among MMORPG players, social needs that were predictive of Internet addiction, rates of treatment seeking behaviors by MMORPG players for Internet addiction, and how Internet addiction is diagnosed and treated by mental health counselors. For this study, the MMORPG Player Survey and the Counselor Survey were used to collect data from MMORPG players and mental health counselors. The MMORPG Player Survey was administered to 513 MMORPG players. The Counselor Survey was administered to 80 mental health counselors. Results from the MMORPG Player Survey indicated that approximately 15% (n = 78) of MMORPG players met criteria for Internet addiction, as defined by the Diagnostic Questionnaire (DQ). A stepwise regression analysis of loneliness, online confidence, online liberation, validation, and support found that loneliness and online confidence were both positively predictive of Internet addiction among participants. Of MMORPG players surveyed, less than 1% (n = 3) indicated that they have sought professional help for Internet addiction. Mental health counselors reported that Internet addiction was most likely to be diagnosed as depression, obsessive-compulsive disorder, or impulse control disorder. Furthermore, mental health counselors reported that they were most likely to treat Internet addiction using one of the following theoretical orientations: cognitive, reality, family systems, or solution focused. These findings highlight a subpopulation of the online community who are in need of mental health services and are not receiving them. Recommendations for future research include qualitative studies exploring the social aspects of MMORPG gaming among Internet addicts, as well as research exploring potential deterrents to mental health services among this population. (PsycINFO Database Record (c) 2008 APA, all rights reserved) ER - TY - JOUR T1 - Using Gaming Environments to Support Cross-Cultural Role-Play A1 - Pepe, Aaron A A1 - Santarelli, Thomas P Y1 - 2009/// KW - scenario creation KW - serious games KW - simulation KW - training KW - virtual environments KW - {games based} training JF - Ergonomics in Design The Quarterly of Human Factors Applications VL - 17 SP - 14 EP - 19 UR - http://www.ingentaconnect.com/content/hfes/ergdes/2009/00000017/00000003/art00005 N2 - Game-based simulations are being designed to portray the immersive experience of live role-play while providing a cost-effective, visually compelling, and easily accessible medium for military training. In this article, we discuss issues involved in using role-play for cultural training and describe a pilot study comparing live role-play versus role-play in a recently developed simulation environment. Developers of training involving role-play should realize (a) the importance of proper preparation for all involved and (b) the significance of the game-based interface in allowing the user to be able to convey and appreciate the cultural and interpersonal aspects of the interaction. ER - TY - JOUR T1 - Interactive Drama. Deconstructing Theatre A1 - Phillips, Brian David Y1 - 1996/// JF - The Journal at Theatre Centre VL - 1 IS - 2 UR - www.interactivedramas.info/papers/intdrama.pdf ER - TY - CONF T1 - Talk Larp A1 - Raasted, Claus Y1 - 2011/// JF - Knudepunkt 2011 CY - Kopenhagen ER - TY - JOUR T1 - Magic & Memories A1 - Rausch, Alan Y1 - 2004/// JF - The Complete History of Dungeons & Dragons VL - I-V UR - http://uk.pc.gamespy.com/articles/538/538848p1.html ER - TY - GEN T1 - Pädagogische und politische Aspekte des Live-Rollenspiels als Teil einer freiheitlich orientierten Jugendarbeit A1 - Riesner, Stefan UR - http://www.opentheory.org/larp-paedagogik/text.phtml ER - TY - GEN T1 - Struktur und Funktion von Fantasy-Rollenspielen bei Jugendlichen: neue Formen der Gruppenarbeit? A1 - Ritter, Hermann Y1 - 1988/// CY - Darmstadt UR - http://www.rpgstudies.net/ritter/struktur.html ER - TY - GEN T1 - Soziologischer Fragebogen im Rahmen einer praktischen Studienarbeit A1 - Saligmann, Astrid A1 - Schwäbig, Stefan UR - http://mittellande.de/kram/umfragen/soziologie_fragebogen.htm N2 - leider nur der Fragebogen ER - TY - BOOK T1 - Rollespil - i æstetisk, pædagogisk og kulturel sammenhæng ED - Sandvik, K. ED - Waade, A M. Y1 - 2006/// PB - Aarhus University Press SP - 363 EP - 363 CY - Aarhus SN - 9788779349315 ER - TY - JOUR T1 - Tracts unsuspecting people read A1 - Savoie Pierre, M.Sc. Y1 - 1995/// JF - rec.games.frp.misc UR - http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/Tracts Unsuspecting People Read/ ER - TY - GEN T1 - TV movies against D&D A1 - Savoie Pierre, M.Sc. Y1 - 1996/// UR - http://www.hoboes.com/pub/Role-Playing/About Gaming/Role-Playing Defense/TV movies against D&D ER - TY - CONF T1 - Fantasy-Rollenspiel: Gefahren und Chancen A1 - Schmid, Dr. Jeannette Y1 - 1995/// JF - Vortrag auf Einladung des Realschullehrerverbandes und der VHS Schw�bisch-Hall am 4.5.1995 UR - http://www.rpgstudies.net/schmid/vortrag.html N2 - Ein sehr guter Vortrag einer Psychologin, die auf die positiven und die negativen Effekte des Rollenspiels eingeht, und auch gängige Vorurteile aufgreift. Meiner Ansicht nach einer der besten Artikel, wenn man sich kritisch mit Live-Rollenspiel auseinandersetzen will. ER - TY - JOUR T1 - Persönlichkeitsfaktoren bei Fantasy-Rollenspielern - eine empirische Studie A1 - Schmid, Dr. Jeannette Y1 - 1995/// PB - Psychosoziales Institut der Ruprecht-Karls-Universität Heidelberg CY - Heidelberg UR - http://www.rpgstudies.net/schmid/umfrage.html ER - TY - CONF T1 - Enhanced Reality Live Role Playing A1 - Söderberg, J A1 - Waern, A A1 - Åkesson, K P A1 - Björk, S A1 - Falk, J Y1 - 2002/// JF - Proceedings of the Workshop on Gaming Applications in Pervasive Computing Environments Second International Conference on Pervasive Computing UR - http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Enhanced+Reality+Live+Role+Playing#0 ER - TY - BOOK T1 - Playing Reality A1 - Springenberg, Dirk A1 - Steinbach, Daniel ED - Larsson, Elge Y1 - 2010/// PB - Interacting Arts JF - Playing Reality Articles on Live Action RolePlaying Knutpunkt 2010 VL - 34 IS - 4 SP - 277 EP - 287 N2 - Articles on live action role-playing. From Knutpunkt 2010 - The Nordic Conference on Live Action Role-Playing ER - TY - JOUR T1 - The Pulling Report A1 - Stackpole, Michael A Y1 - 1990/// CY - Phoenix, AZ UR - http://www.rpgstudies.net/stackpole/pulling_report.html N2 - Michael Stackpole beschäftigt sich vor allem mit BADD (Bothered about AD&D) und der Gründerin Patricia Puling, um dann auf gängige Vorurteile (z.B. Satanismus) einzugehen. ER - TY - CONF T1 - Narrative Friction in Alternate Reality Games : Design Insights from Conspiracy For Good A1 - Stenros, Jaakko A1 - Holopainen, Jussi A1 - Waern, Annika A1 - Montola, Markus A1 - Ollila, Elina Y1 - 2011/// KW - arg KW - design KW - gameplay KW - games KW - larp KW - narrative KW - pervasive KW - transmedia PB - Utrecht School of the Arts JF - Think Design Play DiGRA Conference ER - TY - CONF T1 - The Making of Nordic Larp : Documenting a Tradition of Ephemeral Co-Creative Play A1 - Stenros, Jaakko A1 - Montola, Markus Y1 - 2011/// KW - documentation KW - game culture KW - games KW - larp KW - nordic KW - play KW - role playing games PB - Utrecht School of the Arts JF - Think Design Play DiGRA Conference ER - TY - JOUR T1 - Live Action Role-Playing Games A1 - Tychsen, Anders A1 - Hichens, M A1 - Brolund, T A1 - Kavakli, M Y1 - 2006/// PB - Sage Publications JF - Games and Culture VL - 1 IS - 3 SP - 252 EP - 275 UR - http://gac.sagepub.com/cgi/content/abstract/1/3/252 N2 - Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs. ER - TY - JOUR T1 - Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities A1 - Tychsen, Anders A1 - Hitchens, Michael A1 - Brolund, Thea A1 - Kavakli, Manolya A1 - Hichens, M Y1 - 2006/// PB - Sage Publications JF - Games and Culture VL - 1 IS - 3 SP - 252 EP - 275 UR - http://gac.sagepub.com/cgi/content/abstract/1/3/252 UR - http://gac.sagepub.com/cgi/doi/10.1177/1555412006290445 N2 - Live action role-playing games share a range of characteristics with massively multi- player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs. ER - TY - BOOK T1 - Abenteuer in anderen Welten. Fantasy-Rollenspiele: Geschichte, Bedeutung, Möglichkeiten ED - Ulrich, Janus ED - Janus, Ludwig Y1 - 2007/// CY - Gießen SN - 978-3898067379 ER - TY - JOUR T1 - Role Playing Games (RPG) Subculture A1 - Vučković, Tanya Y1 - 2003/// JF - Stiahnut N2 - The author attempts to give a short introduction to the role-playing games (RPG) subculture, which she claims is a specific subculture, in many aspects different from what is usually dubbed subculture. First, she presents the sociological development of the concept subculture followed by an attempt to give a working definition of subculture. Then she gives a short description of the emergence of the RPG and the five types of the RPG: tabletop RPG, computer RPG, Multiple-User Dungeons/Dimensions (MUD), Live-Action Role-Playing (LARP) and Trading Card Games (TCG). In the second part of the paper she uses Phil Cohens classification of four subsystems of subculture lifestyles (dress, music, argot, ritual) and his concept of territoriality in order to examine subcultural characteristics of the RPG community. Finally, she discusses the subcultural actors. ER - TY - ICOMM T1 - Larpkalender A1 - Wagner, Thilo Y1 - 2005/// UR - http://www.larpkalender.de ER - TY - JOUR T1 - Role-Playing Games and the Christian Right. Community Formation in Response to a Moral Panic A1 - Waldron, David Y1 - 2005/// JF - Journal of Religion and Popular Culture VL - 9 UR - http://www.usask.ca/relst/jrpc/art9-roleplaying.html ER - TY - JOUR T1 - Role-Playing Games: The Stigmas and Benefits A1 - Walton, William J Y1 - 1995/// UR - http://www.theescapist.com/rpgpaper.htm N2 - Essay über die guten und die gefährlichen Seiten des Rollenspiels ER - TY - JOUR T1 - The Myths About RPGs A1 - Walton, William J UR - http://www.theescapist.com/faq_myths.htm ER - TY - JOUR T1 - Gewalt im Rollenspiel A1 - Wiesler, Andre Y1 - 2003/// JF - Envoyer VL - 3 ER - TY - JOUR T1 - Through The Looking Glass. An Exploration of the Interplay between player and character selves in Role-Playing Games. A1 - Yee, Nicholas Y1 - 1999/// PB - Haverford College ER -